Someone asked on Steam a while back for promotion ideas for citizens. I think it was supposed to be for a mod that never materialized. I was pretty proud of some of my ideas so I thought I'd include them here.
Commander:
- Military Scientist: 25 Prometheon, allows the construction of a stable wormhole between two places on the map
Celebrity:
- Becomes philanthropist: 15 Prometheon, reduces by half the morale bonus offered but increases social production by 20%, Celebrity is spent.
- Influential author: increases the influence production of a planet as well as morale
Spies:
Political Infiltrator: Permanently reduces an opponent's interior morale by 5%, spy is consumed.
Military sabotage specialist: 20 Prometheon, will steal the best ship from X faction and deliver it to you within ten turns
Economic sabotage specialist: 20 prometheon, X factions credits are reduced by 30% for 25 turns
Cartographic espionage specialist: 10 prometheon, reveals to you only special surveyable items in non-friendly territory that pay out larger than average bonuses
Military Intelligence: 10 prometheon. Reveals the location of all of X faction's ships for 10 turns
Diplomat:
- Multi-lateral talks: 20 Promtheon to automatically declare peace between any two factions for 50 turns (including yourself), consumes the diplomat
- Ear of leadership: cost dependent on relationships, convinces a faction to go to war with another faction of your choice.
- The man from UNCLE: 10 prometheon, diplomat converted to spy
- Arms deal: 30 prometheon, generates 5 midpower ships that become a gift to a faction of your choice, does not consume the diplomat
- Seize Governorship: 25 prometheon, consumes diplomat: non-capital planet or starbase belonging to another faction switches allegiance to your faction
- Vassalize: 40 prometheon, consumes diplomat: faction pays you 5% of their credits for 100 turns. If they surrender during this period, they will surrender to you.
- Cultural attache: 10 prometheon, increases by 100% the influence generated by a given planet or starbase for 25 turns
- Ambassador: 10 prometheon, allows you to establish free-trade, research and cultural treaties with X faction, even if you don't have the requisite relationship level
Entrepreneur:
- Lengendary Trader: Immediately establishes valuable luxury Trade Route between planet on which the entrepreneur is stationed and X planet.
- Become Smuggler: Must have pragmatic or malevolent, 20 prometheon, consumes citizen. Produces a small amount X resource every turn as if it were being mined from one of your planets
- Raider: Must have malevolent, 20 prometheon, consumes citizen. 15% of all trade route value generated by X faction goes to you instead
- Libertarian Governor: Consumes citizen, 10 prometheon. Credits increased by 50% but morale reduced by 10%
- Deep Space Architect: 15 Prometheon, consumes citizen. Allows for the construction of a super-powerful economic starbase with double raw production, consruction and economic bonuses.
- Tech Company Founder: 15 Prometheon. 50% of planet's credit production also contribute points to research
- Modern Day Explorer: X Prometheon, 5 antimatter: brings back X of Y resource where X equals the amount of prometheon spent. Resources are not returned immediately, it takes X turns for them to arrive.