v3.1 opt-in, no mods, Crusade, Intrigue, normal/default settings/difficulty.
Gave Intrigue another chance and, again, was, effectively, destroyed by turn 127 because of colony restrictions.
The neighboring Krynn who are never ever mollified by trade and diplomacy from a pragmatic let alone a sometimes benevolent civ simply swamped us with wave after wave after wave of attacks.
According to the strength readout on the diplomacy screen my civ was roughly equiv to the other A.I.'s, at 194 roughly twenty ahead, not much. Except for the Krynn who were at the incredible strength of 794 !!!!
This simply unplayably NUTS !!!