Either I'm insanely good at this game, or the difficulty levels need a bit of toughening up.
^^^^ What she said. Feels the AI has been nerfed a lot over the last 6 months or so. The main issue I notice is the AI not taking shots when it probably should.
No harm done.
I did make the suggestion of different types of hazards with configuration options for it, if implemented either in the base game or via mods that could help
Just think of the strategies you could come up with if you tossed in some wormholes and collapsed it while the enemy is in it or fire through it to give em a broadside
It's a tricky balance, because it wouldn't be hard at all to (accidentally or not) make an essentially unbeatable AI, given that the computer would always know exactly when to fire, how to move to avoid your shots, etc.
This is regarding to the ai in fleet battles? Here I struggle with 'idiot' level ai. You folks are fleet battle admirals if playing on higher difficulties... /bows...
I have tried every level of difficulty, and I find it very difficult to lose.
I suppose it's possible that I've just built some truly amazing ships, but...I don't think so.
Well, no, that is quite possible (your ship designs are awesome, btw).
How do you go when you're playing the stock ships?
I kinda...don't. I don't much care for 'em, to be honest.
Oooo I build amazing ships in GCIII.
Can you (masanw) give me some tips on what weapons to incorporate and why (for Fleet Battles) It never occurred to me I suck because of the stock options kinda are sub par but I figured I should learn with what is going to be in the campaign.
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