Imagine that first game. In typical 4X fashion, some factions fought to control a fantasy world, a world crowded by monsters and magicians, and eventually ruled by swords and witches. Unfortunately, the side with the most swords and witches turned out to be the one led by an evil magician with bad intentions. He is the prestigious King of Magicians and the remaining peoples of the world are now his vandals, their spirits crushed and their leaders in his service. As one of those leaders, your goal is to overthrow the King of Magicians and to do so, you will have to build your forces gradually, with no signs of rebellion until you think you strong enough to catch him. If the concept is converted into a conventional fantasy 4X game with the final boss, it will be a subtle turning point in the conventional formula, but the Sorcerer King succeeded by applying a rebellious and subjugated theme. into almost every aspect of design.