So if they really wanted to do it, Stardock could take this game where no man, woman, child, or Snathi has gone before in a GalCiv game.
The Z-Axis. We're in space, but up until now, there has been no up/down. This is a huge immersion gap, if you ask me.
Of course, this could be done in any number of ways.
- With 3 or 5 layers to start. Older versions of Civilization used layers and it worked well in the days before we all got Hex'd.
- Or with a true 3D playing field with all directions being available. I don't know if hexes would work in a 3D space.
I suggest making 3D a user-selectable option at universe-creation time (Z-Axis=Y or N).
There is no doubt that playing a 3D map on Humongous would bring a lot of computers to their knees, and might even require a lot more memory and CPU capability than many people have. But that doesn't mean we shouldn't push the envelope. And hence my idea of making it user-selectable.
Spock: "He's intelligent, but not experienced. His pattern indicates 2-dimensional thinking."
Kirk: "Full stop."
Sulu: "Full stop, sir."
Kirk: "Z minus 10,000 meters. Stand by photon torpedoes."
Real strategy includes the cardinal directions of "up" and "down".
Let's do it. We can even call it GalCiv 4D, because we're already using the 4th dimension (time). Now we just add the 3rd dimension and blow everybody's minds!
And if you don't like that idea, well maybe we can talk about making the celestial objects at least rotate on an axis and follow actual orbits through space and time. But then, some orbits will make use of the Z-Axis anyhow, so maybe we just need to do both things after all!