Turn 151 slowest pace game, anomalies suddenly reappeared. I didn’t complete any research that turn. What I believe happened is that the Yor in my sector researched Anomaly Detection. I did not have that tech.
I like having more slots for ships. Larger hulls "felt" larger. The slot system is easier to understand than the mass system from earlier games. That said, it still feels a bit too confining, like something I make is just a game design, not "my" design. Will keep an eye on this as the game moves forward. Understand the need for balance.
I like the revamped commander ships more this version. I actually used them to form fleets around.
When getting the option to upgrade a planet that claims it will add 2 hexes, the planet quality increases by 2 but it only adds 1 buildable hex.
AI is still broken. On Normal, I'm expanding far faster than the AI, gamebreakingly so. I normally play at higher difficulties, but have been playing on Normal for the Alpha. One reason I expand so fast is I use the Control Points option for a colony ship every time it is available (5 turns). I almost never build colony ships, just 7 in 373 turns.
I like playing with lots of anomalies. At higher difficulties, this can help balance against stronger AI players. I've noticed rewards don't stack. The game is only allowing 1 upgrade type even if I unlocked several between ship upgrades.
Ideology is definitely improved by seeing what the effect will be on stats. Still not sure sometimes how it relates to what is shown on the ideology screen. Sometimes the bars/stats don't seem to match what the menu options are telling me. Are the bars moving + and - independent of the totals claimed in the menu, depending on which side of the ideology option we choose? Did not confirm this, however.