Let me preface this gripe list by saying how much i've loved and enjoyed the entire GalCiv universe of games. This game needs a little more tweaking to get it where it needs to be. Here's a list of a few in-game gripes I have about this version:
Version .65 alpha
Game gripes for this version:
I'm sick to death of seeing the same summary and action screens after executed turns. Every single turn, I get the "governor x is in love with you and is raising money. We will use this to our advantage" screen. It doesn't seem to matter if i'm flush or broke, it happens. Every. Turn.
Some of the ship upgrades that say stuff like, "your engineers have a %% probability to master this tech" asking if you want to try and get the ship upgrade, trade it in for antimatter or other resources. Once you get the tech for your ships, that should be it for that tech. I've "gotten" the slipstream movement tech about 20 times now.
Upgrading ships isn't sticky yet. How many cargo bays can I install in one ship? The mystery continues.... Maybe make the ship upgrades tied to the class of the ship rather than the individual ship with the option to upgrade ships when in range of a shipyard like the older games.
I want the border patrol option back from GalCiv 2, where you can tell a ship to defend your territory within your own borders and it will sentry until intruding ships are detected, then the AI will auto-engage pursuit of the enemy. I miss that.
Get more realistic on your structure build times for planets. In other words, it takes too long to flesh a planet out with a balance of planet sectors, much less upgrading those sectors. It shouldn't take 50 weeks to build a basic farm improvement. Maybe a level 5 farm improvement, but not a basic one. Scale the build times to the complexity of the build.
Some micro planets like Mars never offer up a habitat upgrade. Ever. Yet, i'm forced to attack and then defend these little tiny planets if i'm on a conquest campaign.
You could easily double the speed at which culture points are gained in the game.
Ship building is also painfully slow as is building drones for starbase upgrades. You could easily cut the build times here by 1/3rd.
The "ready for upgrade +" marker next to the starbases ready for an upgrade when available resources are ready need to update after every starbase upgrade. In other words, i'll show multiple starbases ready for an upgrade but after I burn up the resource on one of them it doesn't update the "ready for upgrade +" red indicators. Which means I have to click through the starbases to see if any need upgrading but none of them do or the upgrade options are blacked out.
Ranking planets by population doesn't work. It's a hunt-and-seek to find habitable planets worth colonizing using this method.
The species traits at the beginning of the game is much weaker than in previous GalCiv's. I'd like to see more options (including a return of the "lucky" option) for species and another point or two to assign to a species. Also a few more creative "negative" species traits might be fun.