https://pastebin.com/WQxv7JN
Pastebin link in case the formatting in the forum editor doesn't take.
Exactly what the title says. A three planet system with one custom minor faction in the middle. The minor faction has a starbase and some other gear. This is my first foray into Galaxy Forge and the forum here; apologies if I've missed something obvious or otherwise messed up.
I am posting this as the reference I wish I had after going through a few hours of crashing Galaxy Forge and Sins (on map load) trying to get the attributes correct and get the minor faction functioning correctly with their templated gear.
As a side note, the debug messages Sins of a Solar Empire Rebellion Dev.exe gives on map load were useful in the adventure that was getting this to work. Side, side note; findstr (similar to grep) is also a fantastic windows utility that I used on the Sins program files directory to track down how various definitions are used in official game maps and other files.
TXT2
SinsArchiveVersion 194
versionNumber 193
isBrowsable TRUE
browsePictureName ""
browseName ""
browseDescription "TODO - Add Description Here."
isFirstCapitalShipIsFlagship TRUE
randomizeStartingPositions TRUE
planetArtifactDensity 0.150000
planetBonusDensity 0.400000
normalStartHomePlanetUpgradeLevel:Population 3
normalStartHomePlanetUpgradeLevel:CivilianModules 1
normalStartHomePlanetUpgradeLevel:TacticalModules 0
normalStartHomePlanetUpgradeLevel:Home 1
normalStartHomePlanetUpgradeLevel:ArtifactLevel 10
normalStartHomePlanetUpgradeLevel:Infrastructure 2
quickStartHomePlanetUpgradeLevel:Population 3
quickStartHomePlanetUpgradeLevel:CivilianModules 3
quickStartHomePlanetUpgradeLevel:TacticalModules 3
quickStartHomePlanetUpgradeLevel:Home 1
quickStartHomePlanetUpgradeLevel:ArtifactLevel 10
quickStartHomePlanetUpgradeLevel:Infrastructure 3
recommendedGameTypeCount 0
metersPerGalaxyUnit 25000.000000
pixelsPerGalaxyUnit 2.719995
useRandomGenerator FALSE
galaxyWidth 1920.000000
galaxyHeight 1033.000000
nextStarNameUniqueId 1
nextPlanetNameUniqueId 4
triggerCount 0
starCount 1
star
designName "Star0"
inGameName ""
type "RandomStar"
pos [ 377 , 261 ]
radius 100.000000
planetCount 3
planet
designName "Planet0"
inGameName ""
type "TerranHome"
pos [ 361 , 258 ]
owner "NewPlayer0"
isHomePlanet TRUE
normalStartUpgradeLevelForPopulation 3
normalStartUpgradeLevelForCivilianModules 1
normalStartUpgradeLevelForTacticalModules 0
normalStartUpgradeLevelForArtifacts 10
normalStartUpgradeLevelForInfrastructure 2
quickStartUpgradeLevelForPopulation 4
quickStartUpgradeLevelForCivilianModules 1
quickStartUpgradeLevelForTacticalModules 0
quickStartUpgradeLevelForArtifacts 10
quickStartUpgradeLevelForInfrastructure 2
planetItems
templateName ""
subTemplates 0
groups 0
spawnProbability 1.000000
useDefaultTemplate TRUE
entityCount 0
asteroidCount 0
planet
designName "Planet1"
inGameName ""
type "TerranHome"
pos [ 395 , 255 ]
owner "NewPlayer1"
isHomePlanet TRUE
normalStartUpgradeLevelForPopulation 3
normalStartUpgradeLevelForCivilianModules 1
normalStartUpgradeLevelForTacticalModules 0
normalStartUpgradeLevelForArtifacts 10
normalStartUpgradeLevelForInfrastructure 2
quickStartUpgradeLevelForPopulation 4
quickStartUpgradeLevelForCivilianModules 1
quickStartUpgradeLevelForTacticalModules 0
quickStartUpgradeLevelForArtifacts 10
quickStartUpgradeLevelForInfrastructure 2
planetItems
templateName ""
subTemplates 0
groups 0
spawnProbability 1.000000
useDefaultTemplate TRUE
entityCount 0
asteroidCount 0
planet
designName "Planet3"
inGameName ""
type "Desert"
pos [ 377 , 243 ]
owner "Between"
isHomePlanet FALSE
normalStartUpgradeLevelForPopulation 3
normalStartUpgradeLevelForCivilianModules 1
normalStartUpgradeLevelForTacticalModules 0
normalStartUpgradeLevelForArtifacts 10
normalStartUpgradeLevelForInfrastructure 2
quickStartUpgradeLevelForPopulation 4
quickStartUpgradeLevelForCivilianModules 1
quickStartUpgradeLevelForTacticalModules 0
quickStartUpgradeLevelForArtifacts 10
quickStartUpgradeLevelForInfrastructure 2
planetItems
templateName ""
subTemplates 1
template "BetweenHomeworld"
groups 1
group
condition
type "Always"
param ""
owner "PlanetOwner"
colonizeChance 0.000000
items 0
spawnProbability 1.000000
useDefaultTemplate FALSE
entityCount 0
asteroidCount 0
connectionCount 3
connection
planetIndexA 1
planetIndexB 2
spawnProbability 1.000000
type "PhaseLane"
connection
planetIndexA 0
planetIndexB 2
spawnProbability 1.000000
type "PhaseLane"
connection
planetIndexA -1
planetIndexB 2
spawnProbability 1.000000
type "PhaseLane"
entityCount 0
spawnProbability 1.000000
interStarConnectionCount 0
playerCount 3
player
designName "NewPlayer0"
inGameName "NewPlayer0"
overrideRaceName ""
teamIndex -1
startingCredits 3000
startingMetal 800
startingCrystal 250
playerType "Normal"
themeGroup ""
themeIndex 0
pictureGroup ""
pictureIndex 0
player
designName "NewPlayer1"
inGameName "NewPlayer1"
overrideRaceName ""
teamIndex -1
startingCredits 3000
startingMetal 800
startingCrystal 250
playerType "Normal"
themeGroup ""
themeIndex 0
pictureGroup ""
pictureIndex 0
player
designName "Between"
inGameName "IDSScenarioPlayerNameMinorFactionPsi1"
overrideRaceName "PsiRebel"
teamIndex -1
startingCredits 1000
startingMetal 300
startingCrystal 100
playerType "NPCMinorFaction"
minorFactionPlayerDefName "PsiCulture"
themeGroup "NPCMinorFactions"
themeIndex 0
pictureGroup ""
pictureIndex 0
templates 1
template
templateName "BetweenHomeworld"
subTemplates 0
groups 1
group
condition
type "PlanetOwnerIsMinorFactionWithFactionName"
param "PsiCulture"
owner "Between"
colonizeChance 0.000000
items 14
item "Psi:Module:FrigateFactory"
item "Psi:Module:CultureCenter"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:CrystalExtractor"
item "Psi:Module:MetalExtractor"
item "Psi:Module:MetalExtractor"
item "Psi:StarBase"
dlcID 204880