Howdy there, just playing around with this again.
I think i'm missing something, when i create the file ShipHullStats_Tiny.xml and put it in the modName/Gameplay/ directory it throws an error.
>>>>>>>
E:\Documents\My Games\GalCiv4\Mods\BradsMod\Gameplay\ShipHullStatDefs_Tiny.xml(6,16): error:
no declaration found for element 'ShipHullStats'
E:\Documents\My Games\GalCiv4\Mods\BradsMod\Gameplay\ShipHullStatDefs_Tiny.xml(147,20): error:
element 'ShipHullStats' is not allowed for content model '(AdvisorRecommendationDef*,AIStrategyDef*,AITechGovernorDef*,AnomalyArtDef*,AnomalyDef*,AnomalyGroupDef*,ArtifactArtDef*,ArtifactDef*,ArtifactPowerDef*,AsteroidArtDef*,AsteroidDef*,BattleActionDef*,BattleBehaviorDef*,BattlefieldDef*,BattleTacticDef*,BattleTitleDef*,BlackHoleArtDef*,BlackHoleDef*,BorderArtDef*,PresetGameSettingsDef*,ScenarioObjectiveDef*,ScenarioDef*,CampaignDef*,CinematicCameraDef*,CitizenRaceDef*,PlanetTraitDef*,ContinentDef*,FlavorTextDef*,DiplomacyMoodDisplayDef*,ConversationResponseDef*,ConversationTopicDef*,CreditsSequenceDef*,CultureTraitDef*,CultureTierDef*,CulturePyramidDef*,CustomConversationFilterDef*,CutsceneDef*,DiplomacyDisplayDef*,EncounterDef*,EnvironmentDef*,EventTriggerListDef*,ExecutiveOrderDef*,FactionCommanderShipSetDef*,FactionDef*,FactionMapColorsDef*,FactionMoviesBGDef*,FactionMoviesFGDef*,FactionMusicDef*,FactionOverrideDef*,FactionShipStyleSetDef*,FormationDef*,KeyValueDictionaryType*,FXElementConfig*,FXOverrideConfig*,GalacticNewsDef*,ShipComponentDef*,GalCivGraphicsDef*,GameEventDef*,GameSetupDef*,GCAppearanceDef*,GCMaterialDef*,GCSurfaceDef*,GCTextureSetDef*,GovernmentDef*,GovernmentTierDef*,GovernorDef*,HypergateDef*,HyperlaneDef*,ImprovementDef*,InvasionTacticDef*,LeaseDef*,MainGameMusicDef*,MapSetupDef*,MapSizeDef*,MarketPlaceDef*,MegaEventDef*,MercenaryDef*,MercenaryTierDef*,MiningBaseArtDef*,NebulaDef*,NebulaGroupDef*,ObjectAbilityDef*,PacingGroupDef*,EmitterDef*,AffectorDef*,ParticleScriptDef*,PathLineType*,PlanetArtDef*,PlanetaryProjectDef*,PlanetClassDistributionWeightsDef*,PlanetDef*,PlanetFeatureDef*,PlanetSurfaceLayoutAtlasDef*,PlanetTerrainDef*,PlanetUpgradeArtDef*,PolicyDef*,PresetMapSettingsDef*,PrestigeVictoryDef*,QuestDisplayDef*,RaceTraitDef*,RaceTraitSliderGroupDef*,RadialIconHUDDef*,RepeatingFXStateDef*,ResourceDef*,ScenarioConversationDef*,ScenarioTriggerDef*,ScenarioTriggerSetDef*,SceneLightingDef*,ScreenShakeDef*,ShipBlueprintDef*,ShipClassDef*,ShipComponentArtDef*,ShipDef*,ShipHullDef*,Sh
<<<<<<<
Do i have to include a reference to this file from another central build file or something?
"Note that all xml data needs to correspond to the folder structure where the existing data is, or it won't be used."
What is intended by "correspond to the folder structure", do you mean the XML ModifyDataList file must exist in the directory the original definitions reside in? or that the filename has to correspond like Gameplay_ShipHullStatsDefs.xml ? I called the file ShipHullStatsDefs_Tiny.xml because i thought this was the correct naming convention. A working example would be the bees knees, honestly
Thanks for your time Cari
Brad.