. I think it ran out of move points in the subspace tunnel?
For @valkdrvr and @RammaStardock
As best I can tell from playing is it might run out of range but as from entry to exit it cost one move point.
To be clear the movement from entry to exit is one movement point.
Now GC3 you could finish a turn inside a hyper lane but the cost in 4 is one point.
Now if you are talking about the late game you build it hyper lane then you have a problem that is easily solved.
Take the Odin Cursed things out of the game.
The turn stuck which got fixed was one where the turn would stick while the hyper lane was in view of the player.
Try one of your saves that you are getting stuck on (you have said it is repeatable) make sure the ship is not in view during it's turn. If it gets stuck this is a different bug.
I have never had this happen not since the fix to the original stuck in hyperspace bug, since the fix nada.
I do not watch my ships move when on multi turn trips and never watch them through a hyperlane.
I also do not have fast movement on.