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Awesome, totally agree.
Two requests:
1) Hoping you'll consider nerfing monster and non armored archers/mages when defending against melee attacks (they take SO long to kill) - it seems ridiculous that they defend as well as non archers (if not better sometimes). Maybe a defense penalty when attacked by melee and double when attacked by mounted units, etc.
2) And of course I'd love to see terrain bonuses (or penalties like attacking across a river) so mods could make special units that are better in hills or forests, etc. - and we could use terrain as a defensive strategy.
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