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The number of titles released
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The number of titles that the market can realistically be paid attention to.
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What percentile of the attention your game has to get to be successful As you will see in a moment, it'll be obvious why the AAA studios are already struggling.
Now, all three of these numbers are known.
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The first is public knowledge. You can look up how many game get released on Steam.
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The second number is calculated by a well understood principle that goes by many names but we will use the square root attention curve. This is roughly how many of a given thing can get a reasonable amount of attention.
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The third is just dividing the second by the first.
Putting the numbers in perspective
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Golden Eye
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Fallout
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Grand Theft Auto (the original)
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Age of Empires
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Ultima Online And as a bonus, the greatest game made in human history by the God King Chris Taylor, Total Annihilation.
The Game Industry is dead, long live the game industry
What I've written here is already known by executives at the major studios and publishers. You can see it in their actions. The vast majority of large game studios are going to be going away in the next couple of years. There is nothing that can be done. They were built on a model that no longer exists.
On July 6, Xbox CEO Asha Sharma reported that for every $100 they invested they only saw $36 back. Think about that.
The business model that was built on the assumption that if you did A, B, and C that you could make a 30% margin because your new game would be in the top 1% of title sales that year is now gone.
So what is going to happen?
Let me walk you through what is going to happen over the next 36 months: The big IP holders are going to start licensing their titles to the next-generation of game studios. These will be tiny independent studios around the world and they will mostly use AI. Not so much for the art (one of the big ironies is that writers and artist are much safer than us poor engineers and producers) but for the overall production.
Using
Clairvoyance, I could make Galactic Civilizations III, but much better, by myself, in about a year. I'd contract the art and can do the writing myself (my favorite part). Now, get a little more than a half dozen people armed with it and you can output some amazing stuff.
So what's going to happen is that any IP that has reasonable attention, especially classic games, is going to be very valuable. They will get licensed. This isn't a new concept but the risk/reward ratio has drastically changed.
The flagship franchises won't be handled this way but think of all your favorite games from the past that would benefit from a AAA quality make over. Because they already have some attention to start with it's purely a matter of cost.
As someone who has developed a lot of new IP over the years, this trend doesn't exactly make me excited...
...on the other hand, I do look forward to the remake of Mail Order Monsters.