CariElf CariElf

Bug Reports for 1.13

Bug Reports for 1.13

Please post bug reports here for version 1.13.

If you are asked to send a save game, I will need both the .sav file and the folder with the same name.  Zipping them usually works best.

My e-mail is [email protected].

Please give detailed explanations on how to reproduce bugs.  More information is better than less.

If people start out reading this thread, there will be less repeat bug reports, and it will be easier for everyone to read this thread.

Thanks.

--Cari

16,583 views 408 replies
Reply #51 Top
I apologize for jumping down your throat like that. And thanks for being so diplomatic in your reply.
End of quote


Your apology is very much appreciated and totally OK.

Interesting, I was an OS/2 Beta tester!
Reply #52 Top
The minors are back to normal, im sure there were a lot of people who, like me, liked the fact that they could spread, would it not have been better to put a check box in the options for minors to choose between normal or expand rather than just remove them?

Also it plays 'different' , doesnt feel the same, the population growth seems to be different and the overall difficulity ramped? anyone else notice this?

Reply #53 Top
They still expand, Darkspire. Both the Alexians and Carinoids have 3 systems over 2 sectors each in my current 1.13 game.

~SDC~
Reply #54 Top
But have have you noticed the population growth is slower? i have worked up to challenging now and i had two games on 1.12 challenging and they were very different to the latest ones on 1.13, i have not changed my 'picks' for my race or changed anything from what it was before.
As for the minors, all ive found are one system minors so far, i liked all the pretty colors on the tactical map :D seriously though, i really did like them pre 1.13, funny thing is, as i mentioned ive worked my way up and BEFORE challenging they spread much more LOL on normal they were like wildfire with whizzing colony ships everywhere , once i moved up to challenging they seemed to mellow out a bit, it was mainly the Caranids, I-League and Scottlingas that spread after normal, and they only ever got out of hand if left 'unchecked' (read: rip-offed , insulted, and generally used as a cash machine come doormat)

A note to Stardock:

PLEASE, PLEASE PUT A HOTKEY TO JUMP STRAIGHT TO THE TACTICAL MAP :)
[Message Edited]
Reply #56 Top
Isn't that F9 or did i misunderstand your question ?
End of quote


oops :D well i spose i just a squillion respect points there :D

Thank you :D (im sure that wasnt in the keylist ... hate pressing keys in case it wont submit my score ... thats my excuse and im sticking to to it)

But has anyone else noticed the population growth has slowed??
Reply #57 Top
It's supposed to have slowed.

~SDC~
Reply #58 Top

cadrys, does it happen again if you reload the save game? If so, please zip up your save game (both the .sav file and the folder with the same name) and send it to me at [email protected]

KLStafford: have you recently installed any new media player programs like WinDVD or winamp? Or installed new video or sound drivers?

I don't think that the minor races are supposed to be able to get the Telenanth, but it looks like someone made a logic error in that code. :)

Maxtipherous: The reason that we didn't put anything like that in originally is becuase Brad thought that it should require some skill to make good trades.  I don't know if he has changed his opinion on this.

I think that the fleet data takes a turn to get updated after researching something that affects sensor range, movement, or range.

 

Reply #59 Top
I encountered three problems with version 1.13 last night.

1. I had selected War Party as my political party. During the game I lost control of the senate. The screen showed

Social Production –20
Influence –20
Hit Points –50

On the next vote I regained control and the screen reported

Hit Points +50

The stats tab on the domestic policy showed hit points of –5 and influence of –7. I saved the game and reloaded and the values were corrected.

2. I traded aphrodisiac plus some tech with a minor for Tri-Steel. Both items disappeared from our displays and the benefit from those items appeared to come through. It appeared as though the trade items and their benefit were lost.

3. This may be more of a question then an issue. I researched alliance, however I can’t find any place on the political screen where I can request an alliance. I expected to see it in the list like the make peace option.

Reply #60 Top
3. This may be more of a question then an issue. I researched alliance, however I can’t find any place on the political screen where I can request an alliance. I expected to see it in the list like the make peace option
End of quote


i believe you must have a relationship of 'close' with the ai to request an alliance

~SDC~
Reply #61 Top
Thanks that makes sense. Correction on #2 in the original message the items "...did not appear to come through..."

BTW,
Can one edit their original message?
Megatron, how do you quote part of a message?...duh just figured both out...:)
[Message Edited]
Reply #62 Top
highlight the part you want and hit the 'Q' symbol at the bottom of the post.

~SDC~
Reply #63 Top
The movies when you invade a star system for the very first time haven't changed since last time. It still shows the same movie twice. The movie with the spacefleet is shown twice. The other one, the ground invasion movie has disappeared.
Can we fix that problem somehow? In a file somewhere like how we can fix the tech issue by ourselves?

Oh and another thing. When I shoot a trade vessel for the very first time, and I mean before everybody else, in a war. Shouldn't I see a movie where a tradeship gets blown up or does this happen only when an alien race shoots one of the human tradeships? I remember seeing this movie for the first time when I shot a tradeship from an alien race, this was in an early version.

[Message Edited]
Reply #64 Top

. I traded aphrodisiac plus some tech with a minor for Tri-Steel. Both items disappeared from our displays and the benefit from those items appeared to come through. It appeared as though the trade items and their benefit were lost.
End of quote

They won't show up in your trade lists anymore because you both have it. You can check your stats page to see if the ability bonuses are still coming through.

Technically there is a random chance that the ground one will play.  I'm making it so that it always plays mini_invasion, since the other one plays when a race gets conquered.  This is a code change, so there's not something that you can change to get the same effect.

It only shows the trade ship blowing up if it's your ship.

Reply #65 Top
Cari:

Is there any way to implement a text box so you can load colony ships by typing in a value instead of using the sliders? Sometimes I want to build a colony ship on a planet that is super-populated and the sliders don't have enough resolution to get me even close to the amount that I want on the ship. The result is I have to do a few hundred clicks to get the amount I want.

Thanks!

Bill
~SDC~
[Message Edited]
Reply #66 Top
Yes there is a way to implement it, it's been on my list, but I don't know when it will be implemented.
Reply #67 Top
The colonizing research bonus does not seem to be working properly for me.

Maybe others could check theirs to see, for me the "underwater cities" research bonus seems ok but the "pods" bonus does not show on my colony bonus list and does not look like it is being applied at all.
Reply #68 Top
They won't show up in your trade lists anymore because you both have it. You can check your stats page to see if the ability bonuses are still coming through.
End of quote


CariElf,
Thx, I spent the time and added up all of the bonuses and yep I must have received the bonus in order to account for the hit pt bonus.
Reply #69 Top
Something strange just happened to me... The I-League appeared late game after "replacing" the Torians once they'd been reduced to one planet by the Alterians on the other side of the Galazy (8x8 map size)

Now the strange bit... the one remaining I-Leage planet kept flipping my planets, quite large well built up ones at that, which were 4 sectors away! I know the I-Leage have rather weird flipping powers (which I'm hoping have been toned down with the latest update - not updated yet myself cause of the issues) but is this really meant to be possible? 4 sectors away? :notsure:
Reply #70 Top
The result is I have to do a few hundred clicks to get the amount I want.
End of quote


If you've got a mouse wheel you can use that to save you some time. Of course typing a number in would be even better but this might help you in the meantime.

one remaining I-Leage planet kept flipping my planets
End of quote


The I-league gets defections from planets with low morale, from anywhere on the map. It is NOT culture flipping.
Reply #71 Top
Playingwith the latest patch minor race builds Dipolamtic translator in Feb 2180. Dont see how this is possible. Any ideas? Also the minor races are still expanding like crazy playing normal level - have a save game with 2 minor races close by me in the game they each have as many planets as i do - im building ship with a 60mil 40res allocation broke and they have a ton of money how is this possible.

~SDC~
Reply #72 Top
Dan,

Minors do start off with a ton of money. They would frequently use this war-chest to rush early trade goods. I've seen trade goods built in the first year through leasing.

~SDC~
Reply #73 Top
Carielf:

Original crash not reproing all of a sudden. *shrug* It might just be the UP bug and I'm not remembering the UP wanting to come up before. (A different UP issue came up with no problem) Somehow, I seem to recall one crash coming before I ran into anybody though.

Until I can repro, nevermind...

Cadrys
Reply #74 Top
The "alignment change" event can happen to an AI that has already been eliminated. I had already reported this for 1.12.
Reply #75 Top
Greetings all,

I, too, have noticed the game locking-up when you get the "share tech" UP issue. In my game, the council agreed to share 4, not 8, as someone mentioned in a previous post. So the number of techs probably doesn't matter.

I also noticed a REALLY weird bug WRT a new minor civilization appearing in a star system that I had previously blown up with a terror star!! Even though I couldn't see the star system (invisible) or select it, I could still attack and conquer it (which is what i did). Saving and restarting GalCiv did NOT make the star system reappear (so apparently not related to the disappearing-ship bug.) Also notable is that when the new minor appeared (the Vegans), they did NOT appear on the diplomacy screen, but their appearance (and subsquent DESTRUCTION) were announced by pop-ups.

That's all. Many apologies if I ramble.