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Bug Reports for Gal Civ 1.20

Bug Reports for Gal Civ 1.20

I built a starbase on a resource and it doesnt show up.. whats worse is that when I position it so that the starbase should show in the main screen the darn game crashes (Using StarTrek Mod) this didn't happen in 1.13 ... so whats going on... ??? (BTW I didn't get charged 2000 for the starbase... it was my first starbase.. I havn't built any others yet... Just lately I'm getting peeved....

hope this can be remidied quickly.. as it makes the game totaly unplayable for me in masso gigantic rare tight...

16,170 views 285 replies
Reply #226 Top
use 12087 and I can put two starbases next to each other if they are in defferent sectors.
End of quote

Doesn't seem to really be a bug: I have understood the 3 parsecs limitation as : all non ressources starbases in the same sector should be distant of at least 3 parsecs.
Reply #227 Top
Hello!
My GalCiv runs with horrible instability. Usually crashes when I leave the diplomacy screen, is there any solotion? And is there any way to turn out cultural victory (like in the demo)?
Reply #228 Top
Hello!My GalCiv runs with horrible instability. Usually crashes when I leave the diplomacy screen, is there any solotion? And is there any way to turn out cultural victory (like in the demo)?
End of quote


What version are you playing?
Reply #230 Top
The single, just purchased. I didn't installed any patches.
End of quote

That is why I have asked you. You should better intall the latest patch. You could use a traditionnal patch or Stardock Central to patch the game. Both ways are found here http://www.galciv.com/download.asp

Have you a foreign version of Galciv?
[Message Edited]
Reply #231 Top
I am running GalCiv 1.2. I have a save game in the following state: I have just made a long-term deal (my cash for their techs, ships, and starbases), with TerrorStars parked at each of their systems. In the following turn I am able to eliminate them completely. Two problems can then occur. Having blown away the last system, if I click the Turn button the game will CTD. If I proceed to do other things, I am able to proceed, however on each turn thereafter the Tribute is being deducted (presumably to pay an AI civ that no longer exists). I am a new member of the Galactic Guardians and they suggested that I post here and point out that I have the save game, if that would be helpful.
Reply #232 Top
I did got few bugs.. using 1.20
1)In the meddle of warfare i saw Altarian avatar heading towards my Terror Star with Attack abilities over 2,000,000 and Defence 20,000,000 Unfortunetly i dont have saved game.
2) Sometimes in the middle of the game, it switches itself off. And i have to start it again from Autosave. This occurs quite often. For example, my latest Gigantic game. I had to start over and over again from autosave about 5-6 times.
Reply #233 Top
Got this CTD. It happened just after a message about Alterian freighter arriving.

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : RADEON 9200
Application Exception code: C0000094 INT_DIVIDE_BY_ZERO
Crash Addr: 004DC482 01:000DB482 D:\Stardock\galciv\galciv.exe

Processor Registers (x86):
EAX:0000254D
EBX:00000000
ECX:00000000
EDX:00000000
ESI:00000190
EDI:0012DC7C
CS:EIP:001B:004DC482
SS:ESP:0023:13C0FF2C EBP:13C0FF54
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004DC482 13C0FF54 0001:000DB482 D:\Stardock\galciv\galciv.exe
004E1889 13C0FFA0 0001:000E0889 D:\Stardock\galciv\galciv.exe
00513E5C 13C0FFB4 0001:00112E5C D:\Stardock\galciv\galciv.exe
77E7D33B 13C0FFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

~SDC~
Reply #234 Top
Got this CTD. It happened just after a message about Alterian freighter arriving.
End of quote


Restarted from the last autosave, but could not reproduce the CTD. Sorry, I wanted to have a saved game to send you, but no such luck.

~SDC~
Reply #235 Top
The end of game summaries appear to be broken. The individual summaries are horribly wrong. In fact my latest game shows no ships destroyed by any AI including myself. I think I also seen that, 2 of the AIs listed my planets as having the highest research but I never lost these planets.

For every version of the game I have played the end of turn summaries have been getting worse. I consider them to be totally broken now.

I hope that CariElf can get this fixed I really do like to see the end of turn summaries.

Reply #236 Top
I hope that CariElf can get this fixed I really do like to see the end of turn summaries.
End of quote


CariElf
I think that I have the save game and messed up score information fixed.
End of quote


CariElf
The save game and scoring bugs should be fixed in the current AP beta. We made some changes there that we want tested before we put them into a build for the main public.
End of quote
Reply #237 Top
Re #236

Thanks for the update. I searched this forum using different key words.

Reply #239 Top
Got another CTD. Here's the SmartException info:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : RADEON 9200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00484EDA 01:00083EDA D:\Stardock\galciv\galciv.exe

Processor Registers (x86):
EAX:CCCCCCCC
EBX:00000000
ECX:CCCCCCCC
EDX:15E7F718
ESI:00000031
EDI:0012FD28
CS:EIP:001B:00484EDA
SS:ESP:0023:0012F688 EBP:0012F68C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00484EDA 0012F68C 0001:00083EDA D:\Stardock\galciv\galciv.exe
004C2929 0012F6C8 0001:000C1929 D:\Stardock\galciv\galciv.exe
004601E0 0012F6F8 0001:0005F1E0 D:\Stardock\galciv\galciv.exe
00507887 0012F788 0001:00106887 D:\Stardock\galciv\galciv.exe
00520B77 0012FBC0 0001:0011FB77 D:\Stardock\galciv\galciv.exe
00535704 0012FC54 0001:00134704 D:\Stardock\galciv\galciv.exe
00586AFE 0012FC80 0001:00185AFE D:\Stardock\galciv\galciv.exe
005AAC68 0012FCB4 0001:001A9C68 D:\Stardock\galciv\galciv.exe
77D43A50 0012FCE0 0001:00002A50 C:\WINDOWS\system32\USER32.dll
77D43B1F 0012FD48 0001:00002B1F C:\WINDOWS\system32\USER32.dll
77D45B2C 0012FD78 0001:00004B2C C:\WINDOWS\system32\USER32.dll
77D45F73 0012FD98 0001:00004F73 C:\WINDOWS\system32\USER32.dll
6603471A 0012FDC0 0003:0002E71A D:\Stardock\WindowBlinds\WBlind.dll
6660411D 0012FDDC 0003:0000111D D:\Stardock\WindowBlinds\wbhelp.dll
5101EA58 0012FE08 0001:0001DA58 C:\WINDOWS\System32\DDRAW.dll
77D43A50 0012FE34 0001:00002A50 C:\WINDOWS\system32\USER32.dll
77D43B1F 0012FE9C 0001:00002B1F C:\WINDOWS\system32\USER32.dll
77D43D79 0012FEFC 0001:00002D79 C:\WINDOWS\system32\USER32.dll
77D44374 0012FF34 0001:00003374 C:\WINDOWS\system32\USER32.dll
005E596A 0012FFC0 0001:001E496A D:\Stardock\galciv\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

I'll see if the autosave recreates it and post again later ...

~SDC~
Reply #240 Top
I'll see if the autosave recreates it and post again later ...
End of quote


Reloaded from autosave but could not recreate the CTD. Sorry.

~SDC~
Reply #241 Top
If I have a ship in sector sweep, then take it out of sector sweep, send it to another sector, and place it back in sector sweep mode, it lays out a course to the original sector it swept and doesn't stay in the new sector.
Reply #242 Top
Argh... My GalCiv reacts hmm... aggressively when I try to start a game. It crashes right after the video. I tried it without any mods (including GalCiv Expansion), it worked. So I have to reset my version to 1.0? I was using GalCiv 1.2, no other mods.
Reply #244 Top
Anybody faced a problem of ships disappearing after loading a saved game? I was going to create a group consisting of Battleship and two Combat Transports. The transports disapeared after I saved and loaded the game. I wasn't involved into any warfare at that moment, so it is not that somebody destroyed them and I couldn't see it.
Reply #245 Top
CTD on end game!

Allied with Torians. I am at war with Drengin (3 planets), the Torians are not (due to the fact that no Drengin ship has managed to leave long enough to attack me?). Drengin decide to beg for peace, I decline. They then surrender to Torians, to spite me (says so in message).

Allied Victory condition is on.

I finish my turn, looking forward to seeing the rare Allied Victory. Game CTDs instead at end turn resolution. Whoopsie!
Reply #246 Top
Minor Bug:

Governor "Generic" changes to "[Your Empire]" name when first invasion happens.

Also, I use "Star League" and the former "Generic" name text will then display "Star\n League". I don't think the \n (newline) should be displayed.
Reply #247 Top

Andrew Azzameen:

You may also want to check out the suggestions in the sticky thread about problems with sound after you update.  Conflicts with sound drivers or codecs can often cause instability in Gal Civ and other DirectX games.

Major Dallas,

Tribute does continue to pay after a civiliation has been eliminated.  In the AP beta, I fixed some crashes related to Terror Stars. If you still have the save game that can reproduce the crash, I can see if your particular crash has been fixed.

Atilla, sounds like you're getting crashes.

Please install SmartException from the free stuff tab in Stardock Central.  If SmartException is running when GalCiv crashes, it will generate a file called galciv.exe.cra that contains information about the crash.  If you send this file to me, I can try and figure out what is causing your crashes.  You may also want to check out the sound problems sticky thread and check to see if there is an update for your video drivers.  Frequent crashes are often caused by conflicts with sound or video drivers.

jmgarth:

Rats. Integer divide by zero crashes can be hard to track down.  SE says that the crash happened in the tradescreen, so possibly the AI was about to offer you a trade. I'll see if I can find anything in there that might cause that crash.
 

Yuri1971: That's one I've never heard of.  If you clicked in the space where they were, does their info show up in the ship info window? Is debug.err reporting any missing gfx files?

StarPilot: Can you reproduce it from the save game, and do you still have the save game?  If you could send the game to me along with any mods that you're using, I'll take a look into it. Also, for the generic governor bug, do you mean when you invade someone?

 

 


[Message Edited]
Reply #248 Top
Will anything be done about the Terran Manufacturing bug?

I still feel that buying something outright should not be more expensive than buying it with monthly payments. This appears to happen only with cheaper items such as Colony Ships.

~SDC~
Reply #249 Top
The game crashes constantly. It crashed when I clicked on a private freighter, when I checked the "stats" section of the government screen and I'm unable to upload games to the metaverse
Reply #250 Top
CariElf, I don't have a save that will reproduce that as it requires the Drengin to surrender. On reload, the Drengin do not decide to surrender.

I caught another bug...

Capturing I-League worlds does not grant new tech. This is irritating. Also... the I-League built a Political Capital, and they destroyed it, along with their Hyper Manu, just before I took over the world. Those no account wimps! :)

And yes... when I invade a world, the "Generic" governor name changes to "[My Custom Civ Name]" with a \n. Would you like a save game showing that?