Bug Reports for Gal Civ 1.20
hope this can be remidied quickly.. as it makes the game totaly unplayable for me in masso gigantic rare tight...
Andrew Azzameen:
You may also want to check out the suggestions in the sticky thread about problems with sound after you update. Conflicts with sound drivers or codecs can often cause instability in Gal Civ and other DirectX games.
Major Dallas,
Tribute does continue to pay after a civiliation has been eliminated. In the AP beta, I fixed some crashes related to Terror Stars. If you still have the save game that can reproduce the crash, I can see if your particular crash has been fixed.
Atilla, sounds like you're getting crashes.
Please install SmartException from the free stuff tab in Stardock Central. If SmartException is running when GalCiv crashes, it will generate a file called galciv.exe.cra that contains information about the crash. If you send this file to me, I can try and figure out what is causing your crashes. You may also want to check out the sound problems sticky thread and check to see if there is an update for your video drivers. Frequent crashes are often caused by conflicts with sound or video drivers.
jmgarth:
Rats. Integer divide by zero crashes can be hard to track down. SE says that the crash happened in the tradescreen, so possibly the AI was about to offer you a trade. I'll see if I can find anything in there that might cause that crash.
Yuri1971: That's one I've never heard of. If you clicked in the space where they were, does their info show up in the ship info window? Is debug.err reporting any missing gfx files?
StarPilot: Can you reproduce it from the save game, and do you still have the save game? If you could send the game to me along with any mods that you're using, I'll take a look into it. Also, for the generic governor bug, do you mean when you invade someone?
Welcome Guest! Please take the time to register with us.