the AI combat good and bad
from
Sins Forums
the ai's offensive skills have greatly improved.
the ai's defensive skills do not exist.
as i stated in another post the last game i played was 1 star 1 AI. the pirates in that game were a bigger threat.
the AI needs to build more defensive structures, hangers and guns, and fewer of the other structures.
in the last game i played i only used 1 cap ship the rest of my fleet were cobalts. the game was set to normal, normal speed.
with the fighters off of the cap i was able to keep the Ia's fighters and bombers at bay long enough to knock out his carriers and hangers.
the AI should have been able to exploit my weakness or at least attempted to.
the vasari need to do hit and run raids. their caps need to be in system but avoid combat at lower levels.
the ai's defensive skills do not exist.
as i stated in another post the last game i played was 1 star 1 AI. the pirates in that game were a bigger threat.
the AI needs to build more defensive structures, hangers and guns, and fewer of the other structures.
in the last game i played i only used 1 cap ship the rest of my fleet were cobalts. the game was set to normal, normal speed.
with the fighters off of the cap i was able to keep the Ia's fighters and bombers at bay long enough to knock out his carriers and hangers.
the AI should have been able to exploit my weakness or at least attempted to.
the vasari need to do hit and run raids. their caps need to be in system but avoid combat at lower levels.
