Initial Impressions and ideas - Finally Pre-Ordered Got BETA4
from
Sins Forums
Now first of all congrats, a more polished game in BETA than some games are released to market with. I am enjoying the game
3D Formations - can we have some formations for the ships. Some tactical ones to set before jumping into battle. Ships just tend to face off at random or in a line, looks very artificial. Movement would be good. ATM they just stop and fire until one is dead. I could understand this a little more if the distance were greater but it is not
Solar Systems - any plans to make these look real - i.e. eliptical orbits. It looks a little wierd the way the panets are situated near the sun atm. like they are never going to move.
radio towers and a counter- cultural buildings
I hate these things as you cannot counter them, even after you blow a
planet to smitherines the population will not yield. Are my citizens ZOMBIES ALL. Are none loyal? And the effect is ongoing, why? Why if no radio towers should the effect keep spreading?
Surely there should be a counter to this like, say, cultural/welfare buildings
Diplomacy\trade - is this going to be a bit more complex like GAlciv2? Feels like no real choices atm. For instance I cannot give some money and a planet to bribe an enemy to stop attacking.
ships types/roles - it seems that their are really only two types. Small(corvettes) and large (caps).
The in between types are not really accessable for most of the game. They do not get to play a role really. I think more ship classes would also be better.
I just get the feeling their is not enough variety to give chance and experimentation with fleet composition a go. Everyone knows all the ship types to well after just one game.
Say (actually a list compiled by me for eTW lol) but you get the picture
fireships
frigates
light frigates
heavy frigates
Super frigate
bombship
1st rate:100 gun (3 deck) deck ship of the line
2nd Rate: 90-98 gun ship of the line, next largest
3rd Rate: 64-80 gun ship of the line
4th Rate: 40-60 gun ship of the line.
5th Rate: 36 gun ship, as long as a first rate, but fewer cannons
6th Rate: 28-30 gun ship, also long and low.
Flagship
cutter
ships yacht
ships boats
hulk
schooner
sloop
gig
corvette
brig
galleon
galley
fluyt
barque
Brigantin
Galley (the American one, not that Medi ones)
Felucca
Tartane
Parancelle
Xebec
Mark
Smak
Cutter
Lugger
Chasse-Marée
Barquentine
Gunboats/Guard boats
Bomb ketch (both single and double varieties)
Ketch
exploration ships
hospital ships
hulks (generic transport ships)
whaling ship
3D Formations - can we have some formations for the ships. Some tactical ones to set before jumping into battle. Ships just tend to face off at random or in a line, looks very artificial. Movement would be good. ATM they just stop and fire until one is dead. I could understand this a little more if the distance were greater but it is not
Solar Systems - any plans to make these look real - i.e. eliptical orbits. It looks a little wierd the way the panets are situated near the sun atm. like they are never going to move.
radio towers and a counter- cultural buildings
I hate these things as you cannot counter them, even after you blow a
planet to smitherines the population will not yield. Are my citizens ZOMBIES ALL. Are none loyal? And the effect is ongoing, why? Why if no radio towers should the effect keep spreading?
Surely there should be a counter to this like, say, cultural/welfare buildings
Diplomacy\trade - is this going to be a bit more complex like GAlciv2? Feels like no real choices atm. For instance I cannot give some money and a planet to bribe an enemy to stop attacking.
ships types/roles - it seems that their are really only two types. Small(corvettes) and large (caps).
The in between types are not really accessable for most of the game. They do not get to play a role really. I think more ship classes would also be better.
I just get the feeling their is not enough variety to give chance and experimentation with fleet composition a go. Everyone knows all the ship types to well after just one game.
Say (actually a list compiled by me for eTW lol) but you get the picture
fireships
frigates
light frigates
heavy frigates
Super frigate
bombship
1st rate:100 gun (3 deck) deck ship of the line
2nd Rate: 90-98 gun ship of the line, next largest
3rd Rate: 64-80 gun ship of the line
4th Rate: 40-60 gun ship of the line.
5th Rate: 36 gun ship, as long as a first rate, but fewer cannons
6th Rate: 28-30 gun ship, also long and low.
Flagship
cutter
ships yacht
ships boats
hulk
schooner
sloop
gig
corvette
brig
galleon
galley
fluyt
barque
Brigantin
Galley (the American one, not that Medi ones)
Felucca
Tartane
Parancelle
Xebec
Mark
Smak
Cutter
Lugger
Chasse-Marée
Barquentine
Gunboats/Guard boats
Bomb ketch (both single and double varieties)
Ketch
exploration ships
hospital ships
hulks (generic transport ships)
whaling ship
I would have loved that.
