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Gameplay Example: The Dread Lords arrive
Draginol
34 Replies
May 23, 2007
Does high performance count as a feature?
Draginol
25 Replies
May 21, 2007
GalCiv 1.6 Betas about to begin...
Draginol
22 Replies
May 11, 2007
(Gasp!) Carielf wrote a dev journal!
CariElf
27 Replies
May 5, 2007
AI: Decision trees
Draginol
21 Replies
Apr 24, 2007
Manual update: Super Abilties
Brad Wardell
85 Replies
Apr 24, 2007
AI vs. AI War
Draginol
18 Replies
Apr 24, 2007
A more diplomatic AI
Draginol
37 Replies
Apr 23, 2007
Galactic Civilizations II: Dark Avatar 1.6 BETA 1
Draginol
20 Replies
Apr 18, 2007
Galactic Civilizations II: Dark Avatar 1.5X notes
Draginol
47 Replies
Mar 7, 2007
A Walkthru of Dark Avatar
Draginol
57 Replies
Feb 14, 2007
Korath Human Wars: I
Draginol
20 Replies
Feb 10, 2007
AI coding can be frustrating
Draginol
18 Replies
Jan 24, 2007
GalCiv II: Dark Avatar - Beta 2A change log
Draginol
4 Replies
Jan 22, 2007
Total Sales a factor of distribution more than anything
Draginol
42 Replies
Jan 19, 2007
Final AI tuning
Draginol
12 Replies
Jan 17, 2007
Gameplay Example (DA): Rise of the Galactic Republic
Draginol
17 Replies
Jan 16, 2007
Kings of the Dark Age
Whiffletree
1 Replies
Jan 9, 2007
Drengin-Human Wars LX
Draginol
25 Replies
Jan 7, 2007
Dark Avatar: Beta 2
Draginol
39 Replies
Jan 6, 2007
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