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Climber
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Jul 25, 2010
Extreme (& Integrated) Customization for Professions, Talents & Weaknesses, Fraction Traits
Folcik009
May 29, 2010
A better combat system: WE-GO
Raven X
May 28, 2010
Tactical Combat discussion continuation
bleeba
Feb 15, 2010
Achievement based building and unit bonus (Resolving the game being won in the first 10 min & then spending the next 2 hours going through the motions)
GhostKingGeorge
Dec 07, 2009
Time Travel spells & the Limbo
SnallTrippin
Nov 11, 2009
We don’t like the research mechanism
joasoze
Jun 09, 2009
A picture worths thousands word, what can this picture tell us?
GW Swicord
Jun 02, 2009
Would you choose a pure Pull Driven Economy over Camp#3?
Sammual
Jun 02, 2009
Would you choose a pure Pull Driven Economy over Camp#3?
Spartan
Jun 02, 2009
Would you choose a pure Pull Driven Economy over Camp#3?
landisaurus
May 25, 2009
Elemental: Internal debates made external
Darkodinplus
May 25, 2009
Elemental: Internal debates made external
Spartan
May 24, 2009
Elemental: Internal debates made external
Subucula Tertia
May 23, 2009
Elemental: Internal debates made external
Spartan
May 16, 2009
Limit unit's walking, flying, swimming range and simulating Supply Line
NTJedi
May 13, 2009
Pre-beta wishes, if devs can read it in one go...
Tim4fun
Apr 19, 2009
Unique EWOM Gameplay: A.D vs. B.C era, Hero vs. Sovereign, and Quests
Darkodinplus
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