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Oct 06, 2015
1.3.2.9 We Love War! Possible bug.
00zim00
Oct 01, 2015
can i add a ShipBluprint component by NAME vs TYPE
a0152570
Sep 30, 2015
Multiplier For Ship Speed Based on Map Size
jju57
Sep 30, 2015
Multiplier For Ship Speed Based on Map Size
Yeller123
Sep 22, 2015
To any with concerns GC3 is overpriced modded GC2
MottiKhan
Sep 22, 2015
To any with concerns GC3 is overpriced modded GC2
MacsenLP
Sep 20, 2015
Ok devs, it's seriously time for full workshop support. Seriously.
casspir
Sep 20, 2015
Ok devs, it's seriously time for full workshop support. Seriously.
mortili
Sep 12, 2015
Newtonian Engines
pkoko
Sep 11, 2015
Galactic Civilizations III v1.3 Update Released
MottiKhan
Sep 11, 2015
Please leave the planet wheel as an advanced setting.
Darkscis
Sep 10, 2015
The Gal Civ II Economic Model Worked because it was based on LINEAR growth. The Programmers Screwed Up the Math Behind Gal Civ III
BuckGodot
Sep 10, 2015
Constructor Spam - Maybe starbases can just "level up" on their own?
Petri Kokko
Sep 08, 2015
Galactic Civilizations III - v1.3 Changelog
Eater of Smores
Sep 06, 2015
The AI and the GCIII economy.
MadzaiSA
Sep 05, 2015
The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
drakkos137
Sep 05, 2015
The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
MadzaiSA
Sep 03, 2015
1.3 soak game
wpkelley41
Sep 02, 2015
GalCiv III v1.4 Preliminary Discussion
MadzaiSA
Sep 01, 2015
GalCiv III v1.4 Preliminary Discussion
Avatar137
Sep 01, 2015
GalCiv III v1.4 Preliminary Discussion
Darkscis
Aug 31, 2015
Why getting rid of the wheel won't fix the problem.
drakkos137
Aug 31, 2015
Running a galactic civilization
Intrepidation
Aug 31, 2015
GalCiv III v1.4 Preliminary Discussion
LittleJohnII
Aug 31, 2015
Why getting rid of the wheel won't fix the problem.
MadzaiSA
Aug 31, 2015
GalCiv III v1.4 Preliminary Discussion
MadzaiSA
Aug 30, 2015
Running a galactic civilization
MadzaiSA
Aug 30, 2015
GalCiv III v1.4 Preliminary Discussion
MadzaiSA
Aug 30, 2015
GalCiv III v1.4 Preliminary Discussion
peregrine23
Aug 30, 2015
GalCiv III v1.4 Preliminary Discussion
Franco fx
Aug 30, 2015
GalCiv III v1.4 Preliminary Discussion
Petri Kokko
Aug 30, 2015
GalCiv III v1.4 Preliminary Discussion
Director
Aug 30, 2015
GalCiv III v1.4 Preliminary Discussion
mortili
Aug 30, 2015
The Doing away of the wheel!!
mortili
Aug 30, 2015
GalCiv III v1.4 Preliminary Discussion
MadzaiSA
Aug 28, 2015
Galactic Civilizations III - v1.3 Changelog
Walhallawalhalla
Aug 25, 2015
The AI needs buffs to their bonuses across the board
marigoldran
Aug 20, 2015
How To Write Your Own AI Scripts in 1.2
Bloodlust1983
Aug 20, 2015
How To Write Your Own AI Scripts in 1.2
erischild
Aug 19, 2015
How To Write Your Own AI Scripts in 1.2
Tetrasodium
Aug 17, 2015
The GalCiv III v1.3 Preview Thread
Tetrasodium
Aug 16, 2015
Marigoldran AI strategy Mod
Lavo_2
Aug 14, 2015
1.2: AI still useless
DARCA1213
Aug 12, 2015
1.2: AI still useless
hedetet
Aug 10, 2015
Some further questions...
Ed1975
Aug 09, 2015
A few questions
Ed1975
Aug 08, 2015
Invasion...
Larsenex
Jul 31, 2015
Replace research trades with a 'tech license' system
Wer900
Jul 31, 2015
Replace research trades with a 'tech license' system
Yeller123
Jul 30, 2015
Frogboy, Allow Grouping of Planets for Production Wheel Purposes
Darkscis
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