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sweatyboatman
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Jun 16, 2015
The GalCiv III wishlist thread
Kazriko
Jun 01, 2015
The economics of carriers seem way out of whack.
TurielD
May 22, 2015
I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
JorgenCAB
May 20, 2015
I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
Harsher
May 11, 2015
[crash] graphics reset (to black screen) when entering battle viewer
Publius of NV
May 06, 2015
AI feedback
Frogboy
Jan 11, 2015
ID’s Great PC Build of 2015
DaveRI
Oct 28, 2014
Major issues I have with the game design
catonGreentea
Oct 23, 2014
Diplomancy isn't very fun.
drakkos137
Oct 23, 2014
Diplomancy isn't very fun.
Illauna
Oct 13, 2014
Ship display scaling
Edladner
Oct 13, 2014
Game allows forced overpopulation
Larsenex
Oct 02, 2014
Suggestion for Mining Galactic resources.
Larsenex
Sep 23, 2014
Slow down autopilot/AI animation
allie-cat
Sep 23, 2014
Excessive memory and processor usage on Main Screen
Folgra1
Sep 18, 2014
something I miss from GCII
DivineWrath
Sep 13, 2014
[v0.42] crash when building starbase as Iridium
Raynman
Sep 09, 2014
Gamergate and the RPS response
eviator
Aug 23, 2013
Not-so-awful game
Eilarais
Jul 19, 2013
Question about the Steam sale and original FE owners
Island Dog
Jul 10, 2013
Clubs vs. Spears
sophontteks
Jun 18, 2013
Finally Wrapping Up a Game: Some Collected Thoughts
highwayhoss
May 07, 2013
Legendary NERF'S
davrovana
May 02, 2013
[0.80] Siege weapons
davrovana
Apr 22, 2013
Fallen Enchantress: Legendary Heroes 0.85 changelog
Lord Reliant
Apr 17, 2013
[eMOD][version 0.5]Wonder Bases
parrottmath
Apr 16, 2013
A game like this with Total War style combat. make it happen Stardock.
Satrhan
Apr 02, 2013
How to make skill choosing more fun
mdonais
Mar 29, 2013
Fallen Enchantress: Legendary Heroes 0.75 changelog
mqpiffle
Mar 29, 2013
Treasury Vault 1% snowball effect
Lokitako
Mar 26, 2013
[Request] Imbalanced weapon distrubution
Azunai_
Mar 22, 2013
[Issue] Swarm mechanic
Werewindlefr
Feb 27, 2013
BIGGGGG feature needed in Tactical Battles!
Darxim
Feb 05, 2013
Alright, Let's See It! EXPANSION REVEAL PLEASE :)
Lord Xia
Nov 28, 2012
[1.02] My first experience with the game
eobet
Nov 27, 2012
[bug] Ai getting prefrential treatment from Ai Monsters
dwilson
Sep 08, 2012
crafting system (.952)
ddd888
Aug 22, 2012
Suggestion: A simple idea
Captin Dan
Aug 18, 2012
[0.95] The Early Game Problem: Manifest Destiny required! [with pictures! and maths!]
Greyclouds40
May 21, 2012
Derek, are you considering making roads in enemy territory not speed movement in next patch?
Kantok
Apr 02, 2012
Other views on city snakes
CHiZZoPs
Apr 02, 2012
Other views on city snakes
seanw3
Feb 06, 2012
Things we can all agree on (a list of things that should never happen)
childofdark
Jan 26, 2012
[Balance/Heroes] Ditch the Imbue mechanic
adaban
Jan 23, 2012
[eINFO] Some thoughts on what's new and possible with mods (in early beta 0.75)
Heavenfall
Jan 18, 2012
Using the Dead as a renewable resource
Lord Xia
Jan 07, 2012
Essential UI feature, show movement path
Schnorkde
Dec 29, 2011
Would you rather purchase future Stardock games from Impulse or from a Stardock DD service?
Fistalis
May 27, 2010
Tactical Combat discussion continuation
yaromir
Sep 03, 2009
Mini Map Idea: Doodle Pen
TheScottishAlien
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