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  1. Dec 04, 2022
    GalCiv 2 Ultimate Edition Community Update
  2. May 17, 2020
    Anyone still playing?
  3. Apr 30, 2020
    GalCiv 2 Ultimate Edition Community Update
  4. Apr 29, 2020
    GalCiv 2 Ultimate Edition Community Update
  5. Jun 03, 2018
    [MOD] Future Worlds v0.65
  6. May 21, 2018
    No Game Left Behind: Stardock Brings Update to GalCiv II!
  7. Jun 08, 2017
    [MOD] Future Worlds v0.65
  8. Jun 08, 2017
    [MOD] Future Worlds v0.65
  9. Jun 08, 2017
    GC II Empire State Mod v32
  10. Jun 08, 2017
    GC II Empire State Mod v32
  11. Dec 12, 2016
    GalCiv 2 Ultimate Edition Community Update
  12. Nov 28, 2016
    GalCiv 2 Ultimate Edition Community Update
  13. Nov 21, 2016
    GalCiv 2 Ultimate Edition Community Update
  14. Nov 08, 2016
    [MOD] Future Worlds v0.65
  15. Sep 24, 2016
    GalCiv 2 Ultimate Edition Community Update
  16. Aug 31, 2016
    GalCiv 2 Ultimate Edition Community Update
  17. Jul 22, 2016
    This may slow down planetary production.
  18. Apr 30, 2016
    Rare vs. Abundant planet types
  19. Feb 22, 2016
    “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.” – B. Franklin
  20. Feb 22, 2016
    “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.” – B. Franklin
  21. Feb 22, 2016
    “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.” – B. Franklin
  22. Feb 11, 2016
    GalCiv 2 Ultimate Edition Community Update
  23. Jan 05, 2016
    Games you played in 2015
  24. Dec 27, 2015
    GalCiv 2 Ultimate Edition Community Update
  25. Dec 24, 2015
    The coming 4X Armageddon
  26. Dec 24, 2015
    The coming 4X Armageddon
  27. Dec 24, 2015
    [MOD] Autumn Twilight - v2.3 Release
  28. Dec 23, 2015
    No Game Left Behind: Stardock Brings Update to GalCiv II!
  29. Nov 01, 2015
    Reinventing the Wheel
  30. Nov 01, 2015
    Reinventing the Wheel
  31. Oct 22, 2015
    War Weariness
  32. Sep 19, 2015
    Terrans should be renamed as 'Humans' ...
  33. Jun 23, 2015
    Biological warfare & synthetic factions
  34. Jun 09, 2015
    Met the Yor. Traded 20000 credits/turn for 4 colony ships and all their techs. Then declared war on them. Turn 15.
  35. Jun 07, 2015
    Introduction to GalCiv III AI Talk
  36. Jun 01, 2015
    [BALANCE] Cargo hull + 13 Interstellar Sensors = : |
  37. May 31, 2015
    Do "good" civs actually act good?
  38. May 22, 2015
    Please add option to limit number of warship each faction can have
  39. May 13, 2015
    Sensor Range
  40. May 12, 2015
    Sensor Range
  41. May 12, 2015
    Thank You
  42. May 11, 2015
    AGHHHHH! I’m gona SUE I tell ya ; gona sue those bast**ds at SD!
  43. May 11, 2015
    Sensor Range
  44. May 05, 2015
    Yor Assembly
  45. May 05, 2015
    Disable Tech Tree Specializations!
  46. May 05, 2015
    Abundant planets / abundant habitable planets question / observation
  47. May 01, 2015
    Disable Tech Tree Specializations!
  48. Apr 30, 2015
    (IMO) There is no way this game will be ready for consumers on May 14th
  49. Apr 30, 2015
    Sensor Range
  50. Apr 29, 2015
    Disable Tech Tree Specializations!
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