Zerg_Food

Zerg_Food

Joined Member # 1266805
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I have a newbie question about Trade Starbases: 1. Do they stack? 2. Do they cap at 50%? I happen to have 2 starbases harvesting resources along a trade route, and fully upgraded one of them to 50% trade. Would it be a waste to also upgrade the other?

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Not really, it would just give the production sliders much-needed balance. "All other things being equal, split production 50/50," makes a lot more sense than, "50% of your budget shall produce Nothing." It feels like the dreaded MoO 3 all over again, except instead of poor implementation and lame AI screwing up your DevPlans the screwing up of your plans is built right down into the design. There is no logical reason why an urban industrial giant should have to sacrifice 50%

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Your point 2(c) is a particularly good one. Once one of your more-developed planets builds everything in the "Social" queue it either wastes half its GNP producing "Nothing" or forces all the underdeveloped worlds to stop developing. What if there were actually something useful that could be put into the Social build queue? Even old Civ I would let you build an SDI then sell it back again. As far as I can tell there are no soc. projects scrappable for cash. What if,

17 Replies 934 Views