Goldie Zlac

Goldie Zlac

Joined Member # 1651000
0 Posts 20 Replies 10,300 Reputation

I totaly agree, noone would give you informations about his military... that is probably good idea, alot of people don't like tech tradeing at all, maby if only allies and races with "close" relations could trade (give you to see their) weapon tech, probably some of the others too... i think that other civilizations should be able to come to you (and other computers) and say: "i would like to buy weapons/armor from you" and you would de

12 Replies 11,072 Views

how do you buy a ship from some company? that would mean that there are also factories and such stuff on your planets not only the ones that you own, and if som of those become pirates, hmmm...they would have all of your tech and stuff like that... What actualy happen when you buy a ship, who builds it? where are those guys that builds that ships i

6 Replies 7,549 Views

Didn't get the game yet, but, for hotseat, can we start the game with option to already be allied with one of the other races? Do we see his homeworld (and) ships, or go to diplomacy screen and somehow press CTRL+Shift+Z in the first turn from there, or something like that? In most of cases of hotseat, I play with my friend(s) to kick computers ass anyways...<im

182 Replies 759,348 Views

so, what you're saying is, defense doesn't get a roll, it have it's value and that's it??? that would mean that if i build ship 1/8 and fight versus ship that is 8/0, i will win and recieve no damage???

100 Replies 48,246 Views

Japata, why would you set up a two-screen-on-the-same-computer kinda thing? It's turn based strategy, so you take your turn, he takes his turn, why would you need to look at your screen when it's not your turn? talon012754, in thread undocumented features, there is nothing about hotseat...<img src="http://images.stardock.com/gc2/T_DL/smiles/Mad.gif" border=0

22 Replies 25,550 Views

Trade with minor civs, they are much more willing to trade (but not military stuff), you can also kick some minor civ's ass, do not kill them, just ask alot of tech for peace treaty...and then whipe them out... You must research most of the military stuff for yourself, computer is not willing to allow you to kick their arse with their own technology

31 Replies 23,980 Views

why dont we see tree-like "treant" race? or some aquatics; make PQ the same for all and that's it; in moo3 i realy think that races that "liked" bigger planets were more powerfull than others... don't like moo3, but i like some of their races, parasitic beengs like harvesters and such...<img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 A

29 Replies 30,756 Views

OK, just thought about it, and thinking in 2 dimensions: 1^2=1, so, with 1 sensor you sholud have normal range 2^2=4, so, with 4 sensors you shuld double the range (that's alot already, isn't it?) 7^2=49, hehe, in this case, 55 hull space ship could have 7 times more range than ship with one sensor? hehe, still too much? We can put the 3D calculations (space is 3D) where you would have 3.8 times more range with all 55 slots filled with s

12 Replies 16,573 Views

i think that each next sensor module should add only a portion of sensor range or maybe something like this? Sensor should maybe have a power output, 4W antena does not have as twice as much range as 2W antena...

12 Replies 16,573 Views

if it is like in galciv1, then you can click on their planet and klick on a button "speak to", if you realy want to... i personaly like to kick their arse before they realise it...

4 Replies 7,490 Views

Well, I've been reading this forum so much in anticipation of playing this game, I invented some cheap solution of quick shipbuilding, without much screwing with ship builder screen, and i think that the first time i play, i will play: 1. tiny map, dificulty cakewalk 2. research all types of hull and that stuff 3. create 6 different cosmetic-only upgrades for each hull-type, save them all (they will all be MY invention! <img src="s

0 Replies 5,349 Views

When I click on AI ships and fleets I can make them Guard or Sentry, I can click the little X to remove ships from fleets, and do all sorts of other things that I shouldn't be allowed to. I don't think that clicking on those interface buttons is actually doing anything, but it's odd I still can. well,

13 Replies 15,437 Views