should not beable to see on planets till you research all the up to Sensors Mark IV and then add research foe spy view so you can see on planet. that would let you use them on thier planets but you could still use them on your planets as needed
SIR NASTY OF TANG
it seem that once you get spin control the other races leave you alone more. i letting you do what you want, weapons i do last unless i have been attack.
you can load up a ship and put more on it but watch your morale if you do .
ok here we go i am playing a game and i`m in year 2236 i`ve not started on military tech yet and this is wahat i have the morale is not balance yet as you can see in the pic. ok so i added my own plantes and my custom race polparty !!
Out first milestone is to get more people off of Dark Avatar and onto the fantasy game And while it is a bummer that we couldn't run with the already established "MoM" franchise (too much pesky lawyer intervention for our liking), it'll be a blast to come up with our own lore and world to run with, as well as being able to have full control of the game without Big Brot
Then make copies of the modded files, reinstall, and next time use the mods folder instead of replacing the core files ouch guess you told it like it is <img src
i reloaded a save game and could not use my spies any more it may be a changes in the patch if you are using a save game when i started a new game i could place may spies. don`t know if that has anything to do with it .
CrazyC0330 this is what i`m talking about look at population nubers !!! <img src="http://img208.imageshack.us/img208/4281/withspybi9.th.jpg" border="0" alt="Fr
This was in the Beta 1A change log as a temporary change from 10 to 5 ability points. I *think* that the racial inherent abilities are now unclearable which are the other abilities that you're seeing. <br
CrazyC0330 the framing tech. that increase your population cap when it is nullify it goes down to the level before you research it. also i have download beat 1a i1ll see if it still does that.
Hey to add to Spy Details if the syp hits you on your food (farming) you lose some of your population form being nullify the planet has to sart from ,if you had just built it. hey DEV. did you think of that ???
COOL!!!
like i said i like to pick bad choice when i get a big bonus and then if it is money or the drug thing i go with the good choice to balance out when i pick the evil choice i also made research Xeno Ethics coast so much it takes for ever to research it . i play games that go on for a long time and fell in the long run i get more out of the events than if i chose a aliment early but thats my opinion and it also makes the other races change there relatio
click on the statistics tab and the pointer disappeared also i`m i to email these crashes or post them ??? Debug Message: Version beta 1 build 1 last updated on: Wed Nov 15 18:42:55 2006 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/19/2006, 22:36:51 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: COMPUTER_STOP Operating System: Windows XP Professional (5.1, Build 2
here is a pic there still there!! (Planet Bonuses)
go to the forum link and look in fixes here
shame it was a good start for a eidtor. (gc2builder)
72 x72 would be to big also i made a copy of custom planets xml file an added my planets i wanted.i put it in the mods folder, the game used it that way i have a custom race, planets, and pol party. also i left the oem custom planet xml file in the main data folder.
how about a enable and disable for Xeno Ethics I like to run up and down the Ethic events and would like to see this be a option so we can enable it or disable it