1. PJI should work alittle like phase tunnelers. they should: a. Cover the whole planet b. Completely block jumping from a system with a PJI to another system that ALSO has a PJI. c. If the destination/origin does NOT have a PJI then it should only add 30% or so to travel time to a from a system by enemy fleets. 2. The amount of ships should be somehow related to the amount of colonies / planets / population you have. Ideally population controlled. And it sho
taltamir
mmm... I noticed that when I researched it all my things spawned ships at once.. giving me -100 fleet support. they should max out at your support amount. Anyways, this isn't so much me wanting to know as me reporting a bug that should be fixed. It should say what it gives you, like every other tech in the game.
The technologies "reintegration" and "returning armada" have two levels, but there is no described difference between the two levels. After researching level 1 you can research level 2 of the tech without any idea what it does. I have checked the ability returning armada and saw that there was no change in the cooldown or energy cost. So I can only assume that it causes higher end ships to be acquired, I Wouldn't know... And as for reintegration, I never used it. But it would be nic
I replayed the scenario in question... As the first pirate attack was "forming" the AI placed a 250 bounty on me.. and I placed a 500 bounty on him. The AI had his home planet and has colonized a single astroid. I had colonized an astroid and was in the process of wiping out an ice planet for colonization (colonized while the pirates were attacking). The pirates attacked me and where all killed. The second wave however went for his homeworld. I sent my two capital ships to find it devasted.
The scenario name is close encounters... its a 9 "planet" 1v1... Obviously there was a 50% chance of me being the target, the issue is, if they attacked the enemy he would have been in dire straights. I had him completely on the run. I was annihilating the computer and the pirates took me out... how much fun would the game have been had they attacked him? I would just be playing along when suddenly I get a "you win" message because the enemy's only planet fell to the pirates? S
tech up the fleet and build several capital ships? Keep your fleet defending your planets and send a few shining new battleships to blast their homeworlds... they will definitely feel that. 3 level 3 or 4 (if you have the tech) battleships suddenly popping in and taking a homeworld - big ouch... even if they COULD fight them off it will occupy their fleet (I have seen the enemy recall a fleet from my planet to defend their homeworld... I was fighting all their ships at the homeworld
how about a timer? when last planet is lost you have say... 5, 10, or 15 minutes to colonize something or you loose. This prevents someone from hiding a phased battleship somewhere just to annoy the winners into surrendering the game.
So I recently formatted... (windows broke) I reinstalled steam... when I selected "install" for my games game it checked the target directory and found it already had an existing installation.. so it repaired the registry entries and that was it. 6 seconds procedure. I reinstalled SDC, I changed the install dir to D:\Games and told it to install all my games, it proceeded to download each of them and install them (overwriting files) into the existing directories... taking an aw
My first game I was pretty much overwhelmed by pirates... (random small map) Undaunted I started a second game without pirates, had lots of fun, close combat with the enemy and finally won (random small map without pirates). Third game I went for a scenario... a TINY one... It had my terran homeworld, the enemy terran homeworld. two astroid belts (uncolonizeable), two large asteroids (colonizeable), two ice planets... and a pirate planet. I quickly mapped out everything