Thrax1

Thrax1

Joined Member # 2385834
1 Posts 24 Replies 458 Reputation

I could never figure out why people are so desperate for an in-game clock. The devs aren't your bloody mothers. By desperately groping for such insertions, you only call attention to your own pathological inability to balance games with your own lives. The person who pointed out their RL clock is totally correct. Good grief, people, would you like the game to change your colostomy bags while doing other RL-management things? Wait, don't answer that.

42 Replies 38,454 Views

[quote]I think that Sins would be very well suited to a "world domination" kind of single-player pseudo-campaign, like is used in the Dawn of War Dark Crusade expansion[/quote] Agreed. Not so much a campaign as an open-ended strategic arena with set maps and customizable hero units. I think this might work very well here.

33 Replies 25,274 Views

I'll echo others: big random maps on medium-hard. It's not impossible, but it will be a challenge to a casual gamer. Even if you know your victory is inevitable, it will keep you on your toes and sweating.

11 Replies 26,553 Views

[quote]Also, fraudulous is not a proper word (though people seem to use it). You are looking for fraudulent.[/quote] haf haf haf...you beat me to it! ;)

41 Replies 32,372 Views

[quote]As a counter-opinion, I'll just say that I think a single player campaign would be a complete waste of time.[/quote] I agree 100%. I never played the campaign in GalCiv II, or very many other TBS or RTSs. There are exceptions, like Starcraft or Homeworld, but an incredible amount of work went into those stories, and really, their replayability suffered as a result. I would far prefer a detailed and enhanced sandbox mode (more control over a generated universe) than a linear, scri

187 Replies 159,066 Views

Happy about the improved AI. Got fingers crossed for defense improvements and an overhaul of diplomacy...don't see them mentioned here, hopefully they're included in "small changes" (although they don't seem like "small changes" to me...).

187 Replies 159,066 Views

1. Improved Diplomacy. (I never, ever bother completing quests as in a matter of minutes they will revert to my enemy.) 2. Longer Tech-tree (or longer research times) to match length of games. (Tech tree tends to max out WAY before endgame.) 3. Improved Planetary Defence. (Huge forces make defence utterly pointless.) 4. Improved Fighters/Bombers. 5. More distinctions in Race Techs/Buildings. (Too much similarity between them as it stands.) 6. Improved Cap Ships. (In large

1,040 Replies 568,640 Views

Sorry for the stupid question. Here's my situation: I have GalCiv II on my current computer, which I will soon be trading in for a new one (all current info on my current one has to be purged). The question is: how do I download GalCivII again without paying for it again? Very much looking forward to getting the expansion when I get my new computer BTW. Thanks for any help you can give! T.

2 Replies 4,918 Views