MinionJoe

MinionJoe

Joined Member # 2395068
0 Posts 1 Replies 95 Reputation

IMO, an update a week would be just about right. Any more than that and you'll run into issues like updates in the middle of save games and updates while people are playing on the Metaverse, etc. Last week, you all promised an update by Friday. But when I got home from work, it wasn't there. So I went out, got something to eat, and it was ready by the time I got back. Which also means you all must be working odd, late hours. Just wanted everyone there to know that I cer

25 Replies 35,997 Views

I noticed #10 and 11 yesterday. To add to the list: I've had a problem where I could not invade a planet. Instead of getting the planet's name on mouse-over, I get the name of a Heavy Fighter. I attack the fighter and win, but the condition remains. No matter how many times I destroy the same fighter, I cannot invade the planet. Eventually, the planet went to another AI race once the civ surrendered. This problem persisted on a reload as well. I'll try and p

21 Replies 12,989 Views

I did the CTRL-ALT-DEL thing and found a BUNCH of stuff running that I don't want! I mean, seriously, I'm already logged on to Windows, so why do I need "winlogon" anymore? And I certainly never asked for "services", must less to be a "svchost"! I'm going to kill these unwanted applications that are slowing my system down. [CONNECTION LOST]

45 Replies 24,230 Views

One thing to consider is the space requirements though. And the time spent researching all three defences. That's a good point about having all defences at a lower level being more effective though. I hadn't even thought about it before.

5 Replies 8,337 Views

I've noticed that the initial colonization rush is crucial to winning a game, but I've not tried swarming an AI's homeworld yet. Like Sontum said, Planetary Invasion is a ways down the tech tree and takes a while to research. And without it, you can't land troops. You could certainly "blockade" their planet though and keep them from expanding until you get around to landing an invasion force... I'll have to try that this weekend. <img src="http://images.stardock.com/gc2/T_DL/smi

19 Replies 16,604 Views

This might sound stupid but how do you post images like this? I'm not sure about everyone else here, but I usually host my images at photobucket.com. They're free and have a pretty easy interface. Once you have the pic up on photobucket (or a similar site, like imageshack), then you just copy the image link into your post.

53 Replies 43,272 Views

Capturing ships and starbases (say, by using troop pods) would be a neat feature. The problem is that the combat engine isn't interactive (ie you can't give orders "on the fly" with it as-is). Perhaps once/if tactical combat is introduced, it will be a more viable option.

23 Replies 26,130 Views

The AI did that to me too on my first game. I pretty much researched down the "yellow" branch of the tech tree (culture, history, etc) and Mars flipped back by the end of the game (which was on a tiny map and didn't take but 3 hours to play). Cultural conversions do work, but they do seem to work much differently than in CivIV. (Edit: It was the Altarians that had settled Mars.)

12 Replies 15,321 Views