Star Dragon

Star Dragon

Joined Member # 2398385
6 Posts 187 Replies 314 Reputation

Wow - I've been playing all this time and just figured the equal 1 through 3 was just their way of nerfing the ability. That's good that I finally can figure it out. Heh - "knowing is half the battle"! ;)

4 Replies 2,295 Views

When a Rapture uses its dominate skill on an enemy frigate (causing a permanent conversion to the Advent), the frigate's original orders go unchanged until you provide new orders. While this may seem like a very minor issue, it provides an unusual problem for the player: if the ship was ordered to jump away, it will continue on its course to the edge of the gravity well, jump, and usually get obliterated by its former compatriots. This is especially problematic in very large

1 Replies 1,761 Views

[quote]Now I know what your saying.. too weak?Give flak an aura which gives fighters/bombers a 25% chance to miss while flying through it.... after all getting shot at with explosions all around you is gonna put your aim off just a little.[/quote] I actually like this idea quite a bit. While I'm not sure about the other possibilities of adjusting damage and health from where they've been moved too, I think adding this simple ability would instantly put them back on slightly above even footing w

59 Replies 12,307 Views

Thanks for the responses, guys. My other concern besides the slight annoyance of needing to redirect a cap ship or two is that it opens a potential exploit in the AI - is a computer enemy seiging your planet and you want them to stop? Send in a scout ship and have their cap ships fruitlessly chase it around! Maybe the AI could lower the scout ship on the list of target priorities when sieging?

5 Replies 2,819 Views

I've noticed an odd behavior since converting to the beta. After invading an enemy planetary area and wiping out the enemy ships & most structues, most capital ships will bombard the enemy planet just as they should. However if an enemy scout ship pops in, the Radiance Battleship seems oddly drawn to it and breaks away from bombardment to try and chase it down instead of more properly continuing to pound the planet and allowing the frigates & strike craft to give ch

5 Replies 2,819 Views

SC2 was a wonderful game. I've got the 3dO imported version and played it fairly recently. While the game isn't as deep as many of today's games are, the blend was superbly well done. A TRUE sequal could only be a good thing.

14 Replies 54,679 Views

When bringing up the genre of "space rpg's," I'd be remiss not to mention "Planet's Edge" - one of the finest. The space combat was VERY similar to SC. Sorry, I'll go back to my desk now and stop reminiscing on someof the golden games of old ...

8 Replies 5,584 Views

I'm assuming the screenshot you'll be showing is one of the combat. If I may be so bold, I'd suggest something to include along the left frame of the ad: You see, humor was one of the biggest selling points for me in this game. It's quirky in a way, but there are some downright hilarious lines. Perhaps having some portraits for some of the different species giving their own unique commentary. For instance, draw a fine line to the ships for the civilization that is losing the battl

44 Replies 61,907 Views

Just to make sure I understand; The beta won't be the full feature set ... means that there will be more features with the actual 1.1 release, correct? If that's the case, I'm pretty darn impressed.

70 Replies 57,959 Views

when cheats are enabled, ctrl+shift+D spawns in a new minor race. It also converts un uninhabitable planet into a class 15 for them to live on. That's what I use. Awesome! That'll work just fine. By the way, do you know if it caps out or gives a message when you've enabled all of the minors? Thanks for a

15 Replies 11,587 Views

As horgel2 said, you should be okay although I highly recommend not just upgrading the video card, but also adding some system memory (cheap, easy, and efficient at least up to around 1 GB or so).

5 Replies 4,630 Views

As I've read through the forums and also experienced the game, I've seen how the minor races have been toned down in the game. My question is whether there's a way to actually max them out without reducing the number of major races (I have the urge to play a seriously crazy game in a gigantic galaxy). Does anybody know how to swing that?

15 Replies 11,587 Views