https://www.galciv.wikia.com/wiki/Mods
Butcherski
another one should bite the dust ... seriously every day a few new threads is started about this thing. THERE ARE 10 diff Ai levels, if u win on a lower level move up !
if i remember correctly escape is the last mission right ? tiny gal you and dreadlords ? i beat it on challengin and they also didnt have any transports but i dont remmber if they did build any improvements ... anyways the campaign sucks no ending i just hope i wont have to wait for the proper campaign until the expansion ... way to make a singleplayer only game without a good campaign and storyline .... now ima go play sandbox for a few more hours <img src="http://images.stardock.com/gc2/T_DL/s
Ai's never research ethics, also they dont research soldiering tree (after planetary invasion ) diplomacy techs, influence techs, and sensors. At least they didnt in ~30 huge/large galaxy games i played (on all difficulties including masochistic)
anyone noticed the blue thing on their face that altarians have ? mark of satan i say
The only non standard way i use cargo hulls are early game surveys put 3 impulse drives survey mod nad basic support and you will never have to worry about running out of cash early thanx to anomalies. I always rush sensor tech and impulse drive or warp drive. On large galaxies 3 cargo surveys is enough
teancum ( lol !?!) it depends on what background setting hes using ... when you have a dark background ( little or no nebula density ) its better to select a light colour but when you have all the white and blue nebulas its better to get dark green or dark red.
yeah there is 256x256x256 colors but of course they didnt add an colorn pattern but 3 diffrent sliders ...
They could either 1.putting support modules on thei ships 2.reasearched life support techs 3.teleport there when they explore an warmhole anomaly if they do it lategame only explanation is 2 i never noticed hey cheated with life support but then again i canb only play at huge and with no more than 2-3 civs ...
They fixed almost all the problems that you listed - just disable tech trading xD its too easy with tech trading and AI allt rade between themselves, everyone got the same weapon shiled and the race personality is gone
they dont know that ... some of the civs start with stellar cartography so they know where all the planets are, and some start without it but like you they know hwere all the stars are ... they also dont know where all anomalies are, several times i collected anomalies that were close to ai starting posiion yet he didnt come for it in 40 tunrs ? its all about luck
? They give you bonuses and so why not take them ? i dont remember in any of my 30+ games going lower than 75 approval so you shouldnt worry about that ...also the tech give you +10 diplo and 5 influence
I think i read somewhere that suicidal doubles the race bonuses ( starting bonuses and resource/wonders ) i didnt win vs masochistic yet on this patch but i did it few times in the betas. If u wanna try on masochistic heres my advice : DONT PLAY VS TORIANS
I think theyve done something about the maximum gifts per turn in the latest patch but im not 100% sure off topic: please dont write post abou how winning is easy... everytime i come on the forums a new post pops out with someone saying that this game is too easy and then they say " oh yeah i play on tough becouse i dont want the AI to cheat..." PLAY ON HIGHER DIFFICULTIES <img src="http://im
change your tactical zoom view level in the game menu
yeah the key to abttleing dreadlords is tkaing over planets that they just conquered they have little troops there and yo can get those crazy techs to build your military
why am i the only one that doest get the cool ones ? i played minimum 30 games and all i got was an economic boom, wave of xenophobia, and the warmhole that increases reproductive rates ...
How many times you've wondered if all your starbases have all the important modules installed ? im surprised the devs didnt do something about it in this patch becouse its very frustrating ... The only reasonable solution i cuold think off is adding two icons besied the starbases, something like all the planets have. One icon represent the military upgrades ( it changes color if there are any available ) and one icon for the rest ( extraction, economy etc.) also showin if there are
Yeah its annoying i remember taking over a class 20 planet that had 8 farms and 11 embassies ...or a class 10 with a precursor mine tile ( +700 manu) that had an embasssy on it :O
its obvious they are evil ... how would you feel without a mouth ? cant eat anything cant sing, they cant even sent a postcard becouse they dont have anything to lick the stamp with
i recommend muving up with the difficulty ...ai always puts ships on their planets becouse to prevent sneak attacks...atleast on higher difficulty leveles the ai will get some decent fleets thanks to all the bonuses.
When i played terrans i also found this planet and it was class 10
just pick every evil option and after colony rush research xeno ethics and aling with good/neutral
celeron 2.8 512 ram and fx5200 - i can play the game as long as there are not many ships on my screen ... 3+ more ships and its 5 fps huge galx load time is about 2 mins and first save after starting the a huge galaxy takes even more