HOw do i mod in, (what file line do i change) to turn off auto camera following? I Hate it when i zoom and in and the camera will auto track my target. THanks
Kreyson
Forgot, where can i change the setting to turn off the auto camera follow on units? If i recall, it was a certain file line to change a line from true to false. Thanks.
Long time no see guys. I had the itch to fire back up SOSE and 7DS. What is the installation path for the 7DS file using Steam? Thanks. edit, i am using win 7, 64 bit edit, ok, found out it had to go into the entrenchment folder. got it working now:) going to test it out with this nice three day weekend off from work!
Found it thanks, was in the wrong file.
Hmm, i dont have any mods installed so i cant use that as a baseline for finding it. What is the string path? Thanks.
Greetings! Getting back into SOSE after a LONG break. Just reinstalled the game. 1. how do i remove the shaded box on left side of screen showing the fleets? Just want to make the background clear, not shaded. 2. how do i turn off the camera auto follow feature on ships i selected?
Thanks for the Great work Dan the Man! I am getting back into Sins this weekend. I recently reformatted my comp and need to reinstall Sins. May have an obvious answer, but how do i update the game to 1.05 only?
Cant find a settings folder.... where is it at?
Where do i turn off the option that makes the screen auto track to the nearest ship? Distracting to have the screen moving all over the place. Thanks
/bump /signed I agree 100% that more freedom for modding should be allowed. For this will only make the game more epic, longer lasting and a more dedicated following.
Keep up the great work Danman!
sorry, i ment the files:) THere are files called CAPITALSHIP_PhaseBattleship... etc. These are the ones to copy over, the first word CAPITALSHIP is all in upper case.
If you wish to merge Kreysons into Sins Plus here is what you do :) Make a quick back up copy of the existing mod incase it gets messed up. Should work (worked for me when i used the older versions of sins +) Open up the GAME INFO folder in the Sins ++ mod package. Open up Kreysons Battle wagons mod package, from the GAMEINFO folder copy over All 15 of the CAPITALSHIP_Phase/Tech/PSI folders and the GAMEPLAY folder from Kreysons into Sins ++. While copying over, you will get a pop
Keep up the great work! Cant wait to play V2.0 :)
Update... I was going to offer a merged pack with 7DS, but that would be a very large DL file. If you already have it, copy over All 15 of the CAPITALSHIP_Phase/Tech/PSI folders in the GAME INFO folder to teh 7DS folder. When prompted, click replace/overwrite. This will only affect the existing races, not the new races. The XP and fleet supply changes I previously made are in the Gameplay folder. Do not copy over the gameplay folder, for it is likely lots of chang
Note.. "- Turret damage increased by 20%" Is it 20% or a typo and should be 200% or 250%? With the increased stats and cost for hangers and hitpoints/range for both, 20% increase seems a bit weak. The tactical points would then be better spent on hangers instead which are essentially, 4 times as powerfull as the base value. I like the idea of strong defenses. Makes them count for somethign when the enemy jumps in with a large fleet.
Awolfhk, its a mod to 7ds, merge it into 7ds file. I like the Allegiance changes. Will make the fringe planets more productive. Dont remember, does allengience also affect metal/crystal production in addition to money?
Ah, this thread is revived from the dead. Thought there was lost interest in it for a month. I got a message from LinkesAuge and he is going to work it into his version of 7DS. Since, the bailknights and sins+ are part of 7DS now, i will not be posting an update for to the merged pack. If you wish to merge/modify/update/enhance this mod, just post a statement in this thread that you are merging. Open to anyone who wishes to use. UPDATE!! Link has be
[quote]i haven't tried running 1.3 yet, but is there any way to go over the 2k unit limit?[/quote] Cmderleeadama: If you go into your Game Info file, open up Game Play File with Notepad, you can change the default multiplier for max fleet sizes. Default size is 2,000 Change the numbers in bold. fleetSupplyData-Small fleetSupplyScalar [B]0.75[/B] fleetSupplyData-Normal fleetSupplyScalar [B]1.0[/B] fleetSupplyData-Large fleet
Keep up the great work Danman and the Team. Love the idea of Titan Class warships. When you come out with the new races and the existing races, to keep them seperate, can you post a brief description of the races? Strengths? Weaknesses, so we know what there play style is. Thanks.
This impending DOOM (Atlantians) reminds me of the Shadow from Babylon 5...
[quote]Hi guys,Is there a possible way to increase the max logistics and tactical build slots for some planets?I ask this b/c in playing the game soase, i felt at some points when the enemy fleet would jump to one of my planetary zones (this is after bout 4 hours or so of gameplay) i felt that have a couple of defense turrets and fighter/bombers to counter 200+ ships is a bit unrealistic. Was wondering if this was something that you guys could maybe add to one of your updates into 7 deadly sins.
A while ago, there was a map package of about 20 custom Random maps. Remember where the thread or link is at?
Thanks for the great feedback everyone. Any thoughts on balance issues? Anything needs to be tweaked? For each ship level, are the cap ships too weak? Too strong? My goal is to make the L10s significantly stronger than a L5 and something to be afraid of on the battlefield. Kreyson p.s. I found the higher level capitol ships really shine when grouped up with lots of support ships.
If you are wanting stronger capital ships.. check out this mod. https://forums.sinsofasolarempire.com/307994