Kreyson

Kreyson

Joined Member # 2415962
44 Posts 221 Replies 1,190 Reputation

HOw do i mod in, (what file line do i change) to turn off auto camera following? I Hate it when i zoom and in and the camera will auto track my target. THanks

6 Replies 6,863 Views

Greetings! Getting back into SOSE after a LONG break. Just reinstalled the game. 1. how do i remove the shaded box on left side of screen showing the fleets? Just want to make the background clear, not shaded. 2. how do i turn off the camera auto follow feature on ships i selected?

3 Replies 7,946 Views

Where do i turn off the option that makes the screen auto track to the nearest ship? Distracting to have the screen moving all over the place. Thanks

3 Replies 7,708 Views

/bump /signed I agree 100% that more freedom for modding should be allowed. For this will only make the game more epic, longer lasting and a more dedicated following.

156 Replies 297,434 Views

If you wish to merge Kreysons into Sins Plus here is what you do :) Make a quick back up copy of the existing mod incase it gets messed up. Should work (worked for me when i used the older versions of sins +) Open up the GAME INFO folder in the Sins ++ mod package. Open up Kreysons Battle wagons mod package, from the GAMEINFO folder copy over All 15 of the CAPITALSHIP_Phase/Tech/PSI folders and the GAMEPLAY folder from Kreysons into Sins ++. While copying over, you will get a pop

4,959 Replies 12,513,672 Views

Update... I was going to offer a merged pack with 7DS, but that would be a very large DL file. If you already have it, copy over All 15 of the CAPITALSHIP_Phase/Tech/PSI folders in the GAME INFO folder to teh 7DS folder. When prompted, click replace/overwrite. This will only affect the existing races, not the new races. The XP and fleet supply changes I previously made are in the Gameplay folder. Do not copy over the gameplay folder, for it is likely lots of chang

38 Replies 33,164 Views

Note.. "- Turret damage increased by 20%" Is it 20% or a typo and should be 200% or 250%? With the increased stats and cost for hangers and hitpoints/range for both, 20% increase seems a bit weak. The tactical points would then be better spent on hangers instead which are essentially, 4 times as powerfull as the base value. I like the idea of strong defenses. Makes them count for somethign when the enemy jumps in with a large fleet.

23 Replies 21,558 Views

Ah, this thread is revived from the dead. Thought there was lost interest in it for a month. I got a message from LinkesAuge and he is going to work it into his version of 7DS. Since, the bailknights and sins+ are part of 7DS now, i will not be posting an update for to the merged pack. If you wish to merge/modify/update/enhance this mod, just post a statement in this thread that you are merging. Open to anyone who wishes to use. UPDATE!! Link has be

38 Replies 33,164 Views

[quote]i haven't tried running 1.3 yet, but is there any way to go over the 2k unit limit?[/quote] Cmderleeadama: If you go into your Game Info file, open up Game Play File with Notepad, you can change the default multiplier for max fleet sizes. Default size is 2,000 Change the numbers in bold. fleetSupplyData-Small fleetSupplyScalar [B]0.75[/B] fleetSupplyData-Normal fleetSupplyScalar [B]1.0[/B] fleetSupplyData-Large fleet

4,959 Replies 12,513,672 Views

[quote]Hi guys,Is there a possible way to increase the max logistics and tactical build slots for some planets?I ask this b/c in playing the game soase, i felt at some points when the enemy fleet would jump to one of my planetary zones (this is after bout 4 hours or so of gameplay) i felt that have a couple of defense turrets and fighter/bombers to counter 200+ ships is a bit unrealistic. Was wondering if this was something that you guys could maybe add to one of your updates into 7 deadly sins.

4,959 Replies 12,513,672 Views

A while ago, there was a map package of about 20 custom Random maps. Remember where the thread or link is at?

0 Replies 1,699 Views

Thanks for the great feedback everyone. Any thoughts on balance issues? Anything needs to be tweaked? For each ship level, are the cap ships too weak? Too strong? My goal is to make the L10s significantly stronger than a L5 and something to be afraid of on the battlefield. Kreyson p.s. I found the higher level capitol ships really shine when grouped up with lots of support ships.

38 Replies 33,164 Views

If you are wanting stronger capital ships.. check out this mod. https://forums.sinsofasolarempire.com/307994

9 Replies 5,678 Views