GreySpire

GreySpire

Joined Member # 2416017
1 Posts 27 Replies 175 Reputation

Pretty much what the title says. Using 1.2 and my changes to the custom race are not saving in between games. Every time I start a new game I have to go back through and redo all of my settings; it's not a big deal, but it's a bug that's been bothering me for awhile now. IIRC it cropped up during one of the 1.2 Beta's and I never really bothered with it. I've cleaned out all my custom config files (ships, races, etc) and I'm not running any mods. My next thought is to do a reinsta

5 Replies 4,715 Views

The custom race gets a racial bonus, the same as all the other ones. The Yor, for example, get the miniaturization bonus along with something else. The custom race gets a +25 to soldiering and I believe a +20 (or thereabouts) to Loyalty. These do not cost you any points; often the racial abilities are better than what you can select manually. If you clear the attributes you will always see those two pop up, along with the full 10 points to spend elsewhere.

13 Replies 10,894 Views

Population bonus worked as of 1.1 I believe, maybe 1.0x.009. I use it for my custom race, 10% from abilities 10% from political party. Easiest way to tell is compare your population to the other races. As for working, I love it. It allows me to get a couple of cash farms running much faster and can give a great early boost to my economy (not to mention that loading up troop transports don't damage my economy for as long).

7 Replies 3,814 Views

It's a problem with the setpoint software. I have a MX900 that did the same thing, I set the middle mouse button to *gasp* middle mouse button (or some such, not at that comp atm) instead of whatever setpoint had it set at. It was causing problems with all sorts of games and with Opera, but set how it is now it works like it should and has the full standard functionality.

13 Replies 11,134 Views

You get a base range that your ships can travel from your nearest owned object, either a planet or starbase. Life support extends this base range, instead of being the only determining factor in how far a ship can travel. Resources are global in effect, and therefore do not show on the planet screen. Individual starbases (econ, influcence, military) are the ones that have an area of effect. If you look in the civ manager it should show the mining resource there along with any other

4 Replies 3,335 Views

I've actually seen the opposite; the invasion fleet which is a mix of transports and small fighters lags just behind an attacking fleet that the AI is using to clear a path. In one instance I managed to take out the lead fleet (though I took very heavy losses)....at that point the transport fleet turned around and regrouped with another attack fleet that was being sent up. Very cool, until I lost my manufacturing capital.

3 Replies 4,225 Views

What id like to see : finally a "Goto" button that leads the player to the planet where the ship has been built. Now, when you click the "goto" button, it leads to the shipyard, which is totally useless... I don't want to build more ships, i want to see where my damn ship was built and access quickly to the building planet ! And when you exit the shipyard the vi

114 Replies 59,479 Views

Hey, give the guy credit: he spent 2 hours looking for something that doesn't exist. Most people would have noted the complete lack of any multiplayer in any menu in the first two minutes, and then given up.

11 Replies 4,341 Views

There's nothing smaller than large that's weird Sounds like they know their customer base. Guild Wars did something similar; all the shirts they give out are XL. Too bad I play as a custom race...

25 Replies 19,648 Views

Mostly if you want to change planet focus. Early game I build my home planet in a pretty balance fashion, but once I have enough other focused worlds I go back and do the same to the home planet. That, or if you're not paying too much attention and build a research center on a manufacturing bonus tile.

5 Replies 7,792 Views

Be careful you don't pump out colony ships too fast, it can really cripple you early on as population growth was lowered in 1.1 making mass colony rush less viable (pretty sure one of the journal entries mentioned this). This is also why I love my custom civ with population growth and morale bonuses. As mentioned, specialize planets (watch out for the population ha

33 Replies 10,184 Views

I'm going to try and replicate this right now; I know it's happened to me in the past (though I can't remember what version it was on). Maybe I'll get lucky and run into the random CTD that's been plaguing me too. Edit: No crashing; game just tells me I can't upgrade a core design or some such error message. Must have been an earlier version that it happened on, in my case.

14 Replies 15,508 Views

That happens whenever you try to give a custom ship the same name as a core ship, regardless of size, jewelry, or loadout. It's a real pain in the arse when you don't know what all the core ship names are. I'm not sure if this only happens when the ship is available to you, or if it happens all the time. I don't leave my core ships viewable, so I'm not positive (and I've never bothered to test it more).

14 Replies 15,508 Views

I believe Opera keeps your entire foward/back history for each tab until you close it out, which is why it's memory usage can get so high. On the plus side, this makes foward/back much faster. After all, I paid for all this RAM, so it better be getting used! Only real Opera 8.54 oddity that I've noticed with these forums is that hitting the 'reply' button will get the status bar up...though it'll stop pulling data it never goes away. *shrug* I can stil

6 Replies 4,382 Views