I will start a new game if I am in an untenable position at the start. My only loss was when I tried to play through an untenable position. What a challenge! I was doing fairly well, holding my own, had a race surrender to me to spite the Altarians and at mid game was sitting almost even with the other races. Unfortunately, until I receive
Skelton42
So you DID have the galactic resolution then? Why did you say that you didn't? OK, No118 really needs to learn how to read. The problem was 21 speed ships only moving speed 7, the resolution I mentioned set the BASE (ie: MINIMUM) speed at 5...meaning they weren't allowed to be slower than speed 5. Thank you.
The UP resolution on speed of consructors lasts the entire game. Very annoying. The only UP resolution currently in place is to set the BASE constructor speed at 5. I'll update and load in the saved game to se
Supposedly they have fixed this in 1.2. Install the update and that shouldn't happen any more. I wanted to finish the game before updating again, but since I just finished..... Is it possible there are starbase
I just built another type of constructor that moves speed 13. It also is limited to speed 7. No, there has been no galactic meeting with a speed 7 constructor resolution.
"> link to picture: Link Saving, closing and restarting game does not correct. Shipyard says the ships should have speed 21...5
The Yor surrendered their worlds to me (everyone else was at war with them), but there is one planet I can't view, edit, select, etc. The race icon for the planet has changed to my civilization, but it doesn't appear when going through my planet list. To confuse things even more, there's a couple of Altarian ships in orbit over the planet as well. Just a bit odd.
I think it will take less time if you leave the farm intact and upgrade it. Not sure why the destroy option is even available.
Since SDC auto archives (or can, if you selected it to), it may be possible to still download 1.0x by installing your archived 1.0x download. I haven't tried this, but it's a thought.
There is an extensive Wikipedia site: Link
When you think that building a Discovery Sphere would help you with your PhD! And then curse yourself for being too good/evil and not qualifying for a neutrality learning center. 27)when you make a shrine to fr
Upgrading fleets frequency depends on 3 things: new techs, cash on hand and need. New Techs Most people play with a "normal" or faster research setting. If this is the case you might be upgrading every 2 to 3 techs researched because you litterally will not have time to build a new version in the time you've researched a better component. If you are playing on a slower research setting, then you may find yourself deciding to upgrade more often because it's going to be a
Here's a different thread...similar though: Link
rest of you should consider how much shit your going through just to play this thing. Later. Some of us aren't having any problems with the game crashing. I don't think most people have a problem with well wri
All the time. I'm playing a new game where I've gone back to the normal research rate and the difference is scary. I had a lousy starting position, but turned it into something acceptable because I focused on planetary invasion and took a couple of the Korx colonies. It was only a 16 turn research item, early game. On very slow it's a 30+ turn research item, early game. I have noticed that focusing on diplomacy and influence during a game with faster research will put
I don't think it does get anything extra at tough. On tough, it's supposed to be exactly equal and the AI does its level best to kick your ass. I think the "cheating" starts at one level above tough and they start to get an artificial boost to their economy. Exactly, while I've heard the hardest level starts the AI out with full planet/star kn
BOTF had it! (running and hiding under anything convenient)
There were several new hotkeys created for 1.1...unfortunately no list has been posted anywhere to tell us what they were. It's the Dev's way of getting amusement since the professional sports teams in Detroit are more amusing for people in other cities.
it required FOUR +332 Culture Starbases to get a PQ 5 planet to join me That's noting. I won a cultural victory (on a gigantic map) where each race had a pq5 (Arcean's had a pq13) planet that refused to flip even though I had 3-4 maxed out ISB's surrounding them. In some cases the planets had been in revolt for 2 years and never flipped.<br/
While they will help your planets from flipping, ISB's do not magnify existing influence. They are remote influence centers (ie: Voice of America during the cold war). I just finished an influence war....they got up to 7,000bc each and there were several I couldn't decom because the planets weren't flipping, or there were other ISB's I needed to counter. Place them near the target planet for best effect.
When you get the fancy techs for drives and miniaturisation then upgrade as you go. Exactly. I'll use the core constructor for very close needs and a 3 speed version for early game distance needs. While both have their uses throughout the game, by mid-game I have a 7 speed version and gearing up for some serious conquest I have a 17 speed ve
In 1.1 AIs take into account the distance to the target, so declaring a war to the race 10 sectors away has very low probability. It still happens though. The Thalans are the worst about declaring war even though it'll be a year, or two before your scouts are even in range.
This means the the ship only uses the one side of the sensor range and effectively explores only half its capability. I noticed in a game last night that my survey ship, set to auto explore, was using its entire sensor range. Not sure if there's a "trigger" or something that lets a scout do that. <TABLE cellpadding=8 width="95%" al
I find it very, very hard to stay out of war for more than a few months. My current game (on Tough), I had a horrid start and went into mid-game with 3 planets to everyone else's 8-10. I received many threats, etc, and rejected them all...I even responded with tribute demands (got the Yor to actually pay something once!). So...How
if an enemy ship attacks that square then the guard ships take action Why didn't you just say so? That's exactly how it works in the game! If an enemy moves into a parsec populated by one of my ships there is a battle. However, if the enemy ship merely moves near my ship, the game is set up to inform us an enemy is near so we can t