No dice. Here's the smart exception info... any help would be appreciated: AppName : GALCIV2.EXE Crash Details : 0x4fe74e72 - [1.0.0.1 , Windows XP Service Pack 2 - (2600.xpsp.050301-1521) , RADEON 9800 XT (6.14.10.6631) + SB Audigy 2 ZS Audio [E700]]
Daemon Jax
Most video cards run hot. The 9800 GPU line "lives" between 48C and 70C.
Reinstalling now... should taking approximately 20 minutes for everything.
Just installed game. (I haven't played since 1.1, and had since reformmated/reinstalled everything). The game used to work on this hardware. Now, with these new patches all I get is a CTD. Scenerio: Game starts up > New Game > Next > Crash My drivers are up to date, and nothing fishy is going on with this computer... I don't have any problems with other games/software. Antialiasing/AF & VSync set to application preference. Not overclocking. Tried chang
Do other people use this tactic? I can't believe they didn't change Military Starbases yet. They're uber -- allowing 1/1 tiny hull ships to dominate the AI on Suicidal. My advice: Don't do it, as the fun from the game will quickly fade away. I know it's not "fullfilling" to handicap yourself that way... but... the strategy really is to
I don't think so.
Great ideas, and all definately doable. I'm looking forward to future patches where the AI is smarter in how it handles tech trading.
woops Just updated to beta 2. About to start a game :/
At this point, I have a pack of technology that no one has, and no one has any techs I don't have. Odd for not researching or threatening that much. Thoughts? All my games seem to end up that way. It's like they give up on researching tech for about 100 turns or so.
Even in 1.1? You shoudl share your secrets. I can no longer beat the AI on Genius level anymore. I suspect that there are specific techniques that work in specific galaxy configurations. I saw no noticable AI changes from 1.0X to 1.1beta. If anything, the game is easier, due to social production not being such a sinkhole.
There's virtually no difference (in terms of efficiency) between Research Bonus and Military Production Bonus for any playstyle that includes atleast modest levels of both researching and manufacturing. Right now, 50% Military Production > 20% Research bonus, hands down (same number of points).
I think the problem is between the chair and keyboard.
Good ideas.
Isn't the game boring as all hell without tech trading? I mean... it's the only thing stopping me from blindly hitting end turn until either A) my tech finishes researching, B) my ship(s) get to their destination, or C) my ship gets built. Atleast with tech trading it gives me something to do. If I don't stay ontop of the AI's technological achievements, then I miss out on an opportunity to make some cash. So that means I need to check what techs they have very frequently.
Miniaturization tech does let you fit more onto the ships. Not so hard. There's better things to complain about than the miniaturization mechanics.
It doesn't need to be of the right type. Which is overpowered imo.
On Suicidal, trading starbases and ships to AIs for BC or tech is pointless because they place no value on these items. Conversely, they place too high a value on their own ships if you want to trade for them.
Daemon Jax: Describe how you use Military Star bases Use Tiny hulled ships with a single point in offense and a single point in defense. Use atleast 9 constructors to build a military starbase that gives offensive and defensive bonuses to your fleets, and make sure that the area of effect includes the planets you want to take. Have your troo
9 opponents on Suicidal gave me 38000 BC in my coffers by the time I mopped up the last one -- all by trading tech on 1.1beta. You won't run into any issues later in the game
I thought the Dawn of War AI was really good at the highest level... but it may have been cheating. Starbases are overpowered, take them out of the game and the AI will be a lot more challenging.
I'm not so sure that any bonuses transfer when the item is traded away, only if you build them yourself.
Meh. I've found that the only thing they look at is your military strength. They don't care that your research or economy is horrible. If you you have the #1 military (just build bunch of tiny hulled ships with 1 point of offense) then you're golden. Your strategy seems good, just outproduce military ships and you can attack when you choose. Use military starbases to your advantage, and you'll wonder why it's so easy.
How was the ship customized? Being able to reproduce the bug would help stardock fix it.
I don't know how you guys do it, but for me, trading for the AI's ships and starbases is a super inneficient strategy. They place way too high a value on it, even when I have Jedi level diplomacy. But I'm not complaining, just curous exactly how you guys are getting these supposed 'deals' for their starbases.
Silly rabbit, trading tech with the AI isn't an exploit.