Well, we'd really have to know more about his computer before recommending him to buy a new rig It's quite possible that he'd do quite well with a ATi 9800Pro or the equivalent Nvidia product. Screw it, I'll make a link: Link Above link compares various 3D cards. Price comparisons (on ebay, common
Daemon Jax
I played a custom race with big research and diplomacy bonuses, and lurked in the corner doing research and playing the other races off against each other. Heh, that's exactly my playestyle </font
Yeah, what they said Obviously I was thinking of sensor range... AFAIK, when making your ship, take the range value (usually .2) and add it to 1. That should be the number of sectors(grids, or the larger grids if you have the grid feature on), beyond ones that contain your colinized planets, that your ship can travel before running out of "range"... Like they said, increase this value with
Attacker always shoots first. And I wouldn't vote for anything that makes the AI any easier to beat...
That would be the universe being bent, not the galaxy. We're pretty sure about how the galaxy works. Heh, good point. I always think of the map as being a Universe, rather than a galaxy. My mistake.
If I'm understanding you correctly, range is how far you can see.
Well, I know last year the best bang for your buck would have been an ATI 9800Pro (or XT) for 4X AGP motherboards and up. If you have PCI Express, obvious go with a PCI Express card, but, I can run every game perfectly with my ATI 9800XT. Nvidia is great too, but the last card I had by them was the Gforce4 4600ti (great card). Just be careful with what you get because higher numbers doesn't mean it's better. For example, the Geforce4 4600ti is hands down better than the Geforce 560
I see that a lot too, and it irks me.
Try beating the game as fast as you can, rather than simply hitting the end turn button until you can. It's what keeps the game fun for me, as I develop more efficient strategies to victory. Also, try raising the difficulty level
As far as astrophysics go, the galaxy isn't a built that way. Actually, we don't know that for a fact. It's theoretically possible that if you go in a straight line far enough, you'll end up at the same point in space. Anyhoot, it
In order to ensure military victory, you need to utterly destory the enemy AI race in a single turn.
8000 hammers? One world? Explain that one.
I can see that as an exploit on metaverse play, and I'm sure it will be fixed soon.
I agree, the AI just doesn't seem to think that me parking my military fleet next to his starbases and planets is a problem.
What are the default Terran abilities? I changed mine by accident so they're gone.
Interesting. It would change the game then... would be cool if they would make the tactical map actually appear spherical. Haha... doubt we'll ever see that.
You can tell it to build whatever you want on the tiles of a new colony (you already know this). In addition, when you tell it to build something new while it's already building something else, it will go into the build queue to be completed in the order you specify. What it will also do is, automatically upgrade buildings with improved versions -- which I think is what you want. (although it can be a pain sometimes). These simple features beat any AI colony management th
I agree with the comment of just how powerful high diplomacy is when trading techs for BC with 4+ AI races. It's my winning strategy on Suicidal. I think the AI needs to pay vastly more for ships (atleast when they are at war), though. It's just not profitable to do at all, currently.
The ship bonuses only effect ships.
On Suicidal they try, but do not take advantage of military starbases to great effect. What they need to do is either: A) Upgrade military bases with defenses and offensive capability and have some ship enhancing capabilities or B) Go all out ship enhancing capabilities, and use fleets of ships to guard them. Also, the AI needs to realize that my fleets hanging out next to his military starbases and planets are not there to say hello, but
Hands down the most important racial pick is +50% diplomacy. Not 30%... not 60%... 50%. Diplomacy let's you trade techs for massive profits, and to manipulate AIs to your hearts content... more so when you grab Total Majesty at the end of a relatively short tech branch. With those left over points, you can grab either +50% military production bonus or a +50% research bonus. You decide. I go for the diplomacy + research option... and choose populist party.
All the capitals and wonders are like that. You can't decomission them, or upgrade them to, say, a research lab.
How many years,on average, does it take to complete a gigantic map with those settings on, say, Intelligent AI difficulty vs. 9 opponents? I've been hesitant to try gigantic, as... well... I prefer 5 years games -- which takes me about 3 hours to win on Suicidal (just about right for me). But I would try gigantic if I could complete it in 6-9 hours (split it up accross two days of playing). Am I wrong in assuming gigantic games takes a gigantic amount of time to complete?
I've been playing so far without using starbases. I tried economy starbases once, found them less than desirable for my playstyle, and moved on. Last night I tried out military stabases for the first time at around turn 52... Wow. Two well-positioned military starbases with modest upgrades wtfpwned the AI on Suicidal. I just stopped that game, because this requires a complete overhaul in my overall strategy, as I usually go for the "technologically superior, but vastly outnumbere
I'd be fine with it if they just forced all mataverse games to be a single difficulty level... Intelligent... or... Suicidal