Hard to judge whether it's a problem with the mod pack, or with the way the game handles mods...
BigBadB
That's an interesting suggestion and I'd like to hear what other thigns: Attack and defense Assist only do the assisting if you have that particular type of weapon. I.e. Iit won't add missiles to a sihp that doesn't have missile. It won't add shields to a ship that doesn't have shields. I think that would be a good idea - and it
Hey all, If I try to spend the 'spare' points on any of the default races, it seems I lose some of that race's 'default' bonuses, and the changes seem to be permanent. Am I not supposed to spend those 'spare' points? How do I get back to the default abilities for a race?
Hey all, Just got the game today and I'm wondering about a few things. I'm sure they must have come up before, but browsing these forums and the wiki pages are just making me more confused, so I'd really appreciate some help... 1. When a tech lists, for example, "Social production +10", what does that actually mean? A 10% bonus to social production on all your colonies? If so, is there anywhere that lists all the bonuses you've ga