Eclipse

Eclipse

Joined Member # 2444310
1 Posts 42 Replies 564 Reputation

I think people are quite buisy playing the game right now and currently people are brainstorming :)

311 Replies 482,415 Views

I know, have been looking at some sites for gamemodelling, on pics above i have only used smoothing groups..no turbosmooth. Whn I get some fri time i will do some more modelling and most probably some ships for sins...guess i just have to find someone to texture.

8 Replies 6,551 Views

I have some modelling exp, but none so ever for games...texturing I really suck at, being colorblind and that crap :) But this is something I tried last year needed 2 weeks, both modells are around 1000-2000 poly : Tzymm fighter : [IMG]http://i83.photobucket.com/albums/j281/Salihaga/Tzymm_mental.jpg[/IMG] Drazi Stormfalcon : [IMG]http://i83.photobucket.com/albums/j281/Salihaga/Stormfalcon1.jpg[/IMG] It was good practise at least :)

8 Replies 6,551 Views

I guess only way to really find out is to try it acually import high poly modells and see how game engine and your pc handels it. But as friend of mine says it for game modelling, good texture saves crappy modell, bad texture brakes good modell :)

22 Replies 14,521 Views

Scenarios on side or scrpting, having just B5 ships firing on eachother is just crazy :)

311 Replies 482,415 Views

hmmm...considering one of the posts stated above, how overpowered shadow and vorlon ships were (they are millions of years old and immortal, but not invincible).I dont think they should be playble (like click and point), but should function as Event OR player doing some kind of mission through out the game(gather points, credits, whatever now...) so you can hire them (I bet shadows) to attack place of your choosing? Just like it was in the show i think. But it should be quite expensive...maybe g

311 Replies 482,415 Views

That i know, I just wish there were more referance to them. I remeber once during a show aliens who modify telepaths so they can be used into shadow vessels, just there is no referance to them.

311 Replies 482,415 Views

[quote] Actually the first appearance is the true form the one Mollari meets is like a sub species(called the Srakh). [/quote] ahh,sorry than. kk...cool, good to know. I thought they were one and same, just that J.M.S changed their appereance in the show.

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Acually their appearance changed during the original series and stayed that way. Second time Drakh were shown (new appearance), was on Centauri Prime, in Royal Palace hall. Londo Mollari was supposed to be assasinated. Assasin threw dagger at him...dagger stopped in mid air and returned back at attacker, killing him. Drakh than revealed himself (new appearance). Interesting enough, Drahk showed there to posses some kind of telekinetic abilities, but only during that single show. As I remeber, t

311 Replies 482,415 Views

[quote] It is my motto as well. And yes a clone should be easy methinks based on what I remember from hacking the beta files. [/quote] Oh sweet... :LOL: Thats pretty good news indeed, its awsome whn devs are flexible and positive to possible modding community. [quote]I remeber in their 1st appearance

311 Replies 482,415 Views

True true, it was awsome during 90s :p I just watched one video of solar empires on youtube and noticed vesari vessels operative(i think it was vesari) had pretty cool speach. Would defenetly fit for Drakh Horde. They did acually sound like that in their first appearance during the show. One more thing, do you guys think it will be possible to "clone" existing factions in the game. So would be modders could later on create several factions based on some of B5 factions. My mot

311 Replies 482,415 Views

Rather than starting new thread, I just wonder one small thing and your opinion.So what do you guys think is main difference betwean Sins of the solar empire and sword of the stars? What game has more to offer, considering all aspects of game?

34 Replies 61,080 Views

[quote] btw: my initial tests to date suggest a poly limit of 20-25k per ship, though there might be other reasons why my high poly models failed to import. The SoaSE engine seems more geared towards lower poly models with higher res textures & maps. I guess that makes more sense when you consider the scale and numbers involved. [/quote] Nice, I guess that more or less standard these days. I could not help but notice that some models of Amras there were acually Turb

311 Replies 482,415 Views

Wow, Those models made by Amras are work of proffesional. Does he make textures as well? That looks great...I just might pick up X3 game becouse off that mod :) ...I hope Amras and devs of that mod will allow their modells to be imported to B5 mod for sins. Anyone knows how many polygons per ship is allowed in the game?

311 Replies 482,415 Views