Here's what the manual says about them... Threat Indicator – Shows the current estimate of the size of the next pirate attack in the galaxy based on the total bounty, the number of lucrative raid targets and other factors. In general, when there is more profit to be made, there are more pirates to be had.
LazySumo
[link="http://en.wikipedia.org/wiki/John_Harvey_Kellogg"]Wiki entry on JH Kellogg, inventor of corn flakes and MAJOR wacko.[/link] 'Nuff said.
Add to this the shipyards. Zoom in on one and watch as it builds your ship, once the building animation is done the ship 'magically' appears two hundred yards away and sails off. Sob!
Bravos all around! At first I was put off by the lack of depth in the ship-vs-ship area but that's OK. Then other things started taking me... has anyone watched the home planet up close? When a continent moves into the night side you can actually watch the lights in the cities come on. I mean, really now. There are so many little touches that really just sell this thing. Love the Empire tree, not sure how I'll ever go back to Sup Com's little "This engineer is waiting on your input" fly
Audible, people with better hardware ALREADY have an advantage. No matter how well a game scales down (and this one does admirably!) the people with better hardware have at least a slight edge. Always. Now, don't confuse the rich bastards from actually being skilled, I'm just saying... :)
1) Yes, you can. Neat, eh? Broaden your definition of "planet" and not only does it get easier, but Pluto gets back in too! Double Win!! 2) Most easy games give you at least 1 path to a nearly unsettled planet. Hit that one first (mostly by trial and error.)
Ugh! Old thread, I know, but come on! Seriously, play dual-mon in Sup-Com and tell me it isn't worth it.
Coming down now, baby! Gonna go hit my evening class then I'll have this bimbo on her back by early evening! Cya all then.
Hmmmmmm.... may have to setup a remote session from work back into my gaming rig, lol.
I know the game is supposed to release tomorrow. Have the dev's released any details about when and where (Startdock I assume) we'll be able to start pulling bits down?
[quote] Actually, I think what the OP is saying is that he's putting his money where his mouth is [/quote] Indeed. How many people do you know who (for instance) hate Sony but play their games? I won't. It's a known fact that Sony hates gamers. :^) Anyway, absolutely putting my money where my mouth is and making sure the devs (and any others reading this board) know WHY they got my purchase.
LoL, For years I've maintained that I hate RTS's. But recently a friend just got me interested in SupCom. Been enjoying the heck out of that title and kind of changed my tune. It's helped that I've started looking at it as a giant chess match. Well I read today about these guy's fearless-no-DRM stance, and well I just gotta support anyone who does that. Of course my friend has this on preorder so I'll have ppl to play with for certain. So yeah, I'm jazzed about Monday. :^)
HOWEVER (before I get ripped apart...) I will absolutely support any developer/artist who say's NO to DRM. I just placed my pre-order for the collector's version and look forward to kicking some arse on Monday! See ya all then. -Lazy