moral55

moral55

Joined Member # 2457851
0 Posts 3 Replies 142 Reputation

Oh and one last one. The AI never built a factory on any of its research worlds, the fact that it had worlds dedicated to research was really nice but a factory or two is really necessary since they built up far to slowly with the lack of any infrastructure on there research worlds. Especially with the new increased build costs to some of the research buildings.

3 Replies 3,199 Views

I just finnished a large game. So here goes. Due to the game being larger, and more resource intensive, virtual memory was always at a premium. No biggie though The ships graphics would some times show a ship shooting at a different ship then the damage report said they were shooting at. The backgrounds in the ground combat veiwer does not always show up, and much of the times showed only a black background. On a Gigantic map, the specail event that forces the

3 Replies 3,199 Views

Tempfan your the Boss, ignore these guys. You have every right to complain about anything you want to complain about, thats our right and if people don't agree, well they can not read listen to us. Like Simon and Garfunkle said " And the people bow'd and prayed to a neon god they made" This is still true and will be for all of human history, but it does not mean we should shut up and accept it. Public oppinion does matter, and people care far to little today.

10 Replies 14,200 Views

Im at war with Thalans, and no matter what on there turn the game crashes, I ahve changed the circumstances many times, some times gettng attcked, sometimes moving my ships so they do not get attacked, and it always crashs. Well here is the debug hope it helps. Debug Message: Version beta 1a last updated on: Tue Nov 21 16:26:52 2006 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/23/2006, 22:11:48

1 Replies 1,919 Views

The only problem I had with it was I was on a vary slow tech game, and while i had managed to get it, all the Ai's were still lossing massive amounts of populus every turn, giving me a huge advantage.

9 Replies 8,034 Views

I had set my graphics to medium, just to see what the game looks like at that setting, but when I restarted the computer the start screen was glitchie, and by that I mean it was vaguely recognizable, but with little multi colored lines much like when you turn your TV to a channel you don't have. I pushed the "print screen" button on my keyboard, but it does not seem to capture a screenshot of this, can anyone tell me how such would be possible? The game works vary well all "high" video q

0 Replies 1,297 Views

Wow, a lot of these bugs happen to me, when it happened to me, I moved the screen to the left as the vote for party screen came on, and the tech tree tried to pop up and then every thing went Like it was on the screen above. This Problem, like the other one actually does not cause the game to crash but rather just freeze, so no debug would be made since you have to Alt-Ctrl-del your way out of the game when it happens.

3 Replies 2,802 Views

I don't think that the second "advanced" Planet colonization techs are currently doing anything ATM, no new resources became accessible, no new tiles were useable. As is, after the first planet colonization tech, the planet is fully functional, and the second "Advanced" tech is just a waste of resources to research. Any one else find this to be the case?

2 Replies 2,433 Views

This happened to me as well, no debug was made of it since I to had to force re-start my computer. It also happened against a home world with small ships attacking after the death of the first ship. And he is correct, it makes DA "non-responsive". A question for the first poster. are you using a Geforce card as well? a little about my comp Intel Pentium 4 CPU 2.80GHz GeForce FX 5600 mem 256 MB Windows XP service Pack 2 DircetX 9.0C ( I think) Ac

11 Replies 2,994 Views

Nice, but I usually play on the two largest maps, and require 70% tax and 4 or 5 dedicated econ worlds making 500 to 1000 a planetet. just to get an income (surplus ) of 3-6 k.

20 Replies 41,420 Views

I think it makes the computer upgrade it's ships more often then normal ( the norm is once per year ) and to allow it to move fleets together and have attacks more concentrated on one area to whittle it away. And it seems to be working in the game I'm playing now if thats wahat it does. ( for the most part)

9 Replies 20,527 Views

Umm actualy this works because of that. You see cargo ships are considered large size hulls just check the hull space they allow both will be exactly the same container space, and thus cargo hulls can be be upgraded into war ship (Large only) size hulls. and this worked in both 1.1 and in 1.2 beta so it's not something thats been fixed. It's just that while cargo hull use 5 logistics, large size hulls take up 6, thus making it possible to gain some advantages using this exploit.

4 Replies 8,454 Views

I found that if you upgrade non combat hulls into combat hulls, it won't un fleet if you exceed your logistics limit. An example of this would be if you had a logistics limit of say 15, and the built three freighters and fleeted them filling the limits ( 15/15 ), and then go to the upgrade screen and upgrade all three ships to the battle ship Exma class ship ( large hull). Vola! you now have three Exma battle ships in a fleet with a logistics of 18/15 rather then the two ships you would nor

4 Replies 8,454 Views

I don't. Its vary pessimistic and only sows one side of the coin. It ingnores the facts that most games ARE bad, and that out of 50 indie publishers only one or two might produce sometihng even near origional, and of that, less of those "origional" ideas are actually good. Indies will always be around, and I find this argument to be purely one sided in its opinion and while I don't know what the other side might be, I do know that this sort of fear mongering is rarely as bad as made o

5 Replies 7,223 Views

Might it help you get other things like the ultra comps or ultra drive speacil events?

22 Replies 10,232 Views