Artagel

Artagel

Joined Member # 2461933
5 Posts 47 Replies 433 Reputation

I ended up using my Titan as a minesweeper as well after losing a majority of the rest of my fleet and suffering severe damage on my other cap ships. I'm crossing my fingers for a patch today.

6 Replies 8,741 Views

This sounds like it could be in the ballpark at least. It gives about a month and a half to finish with current fixes, release and test Vasari, fix Vasari related bugs, work out the balance once Vasari are in, and fix any final bugs. Given the current state of testing and patch releases it seems like the devs could conceivably make 6/12 or within a couple weeks of it.

16 Replies 20,077 Views

[quote who="XubXub" reply="19" id="3133440"] Quoting Volt_Cruelerz, reply 17The Deliverance Engine with a buff that would disable any broadcast centers on the target planet would be immensely powerful by allowing the Advent to attack the enemy within their own unopposed culture which drastically improves the survivability and damage output of an Advent fleet. That's a surprisingly elegant solution, I like it. The fact the deliverance engine can be countered relatively quic

41 Replies 122,450 Views

What about having each Titan after your first one double in cost? The titans keep the XP, but you end up having to pay for that in a serious way? You could even have an option to build a 0 XP titan at the base cost, or a Titan levelled up to the previous XP by paying 2-3 times the base cost of the titan depending on the level?

172 Replies 457,398 Views

I've submitted a save game file for disappearing Titan (worse than disappearing Cap ship!!). Same type issue as Cap ship, shows in grav well icon list, but when you click on it the map zooms to a blank starfield with no ship and when given move orders nothing ever happens.

78 Replies 294,753 Views

I usually play Huge Random, Multi.. but I like the idea of a map preview screen to get familiar with other maps. I've tried most of the Large and Huge maps as well.

19 Replies 15,424 Views

I usually play Huge Random, Multi.. but I like the idea of a map preview screen to get familiar with other maps. I've tried most of the Large and Huge maps as well.

19 Replies 15,424 Views

This happened on my game as well. The other players were still able to place a bounty on me despite Truce Among Rogues, and when the pirates dutifully dispatched a fleet as per the bounty, I would get the pirate attack music, a fleet would arrive, I would get the "a friendly fleet has arrived" notification, and eventually nearly all my home system planets had giant pirate fleets sitting on the edge of the grav wells, doing nothing.

3 Replies 4,810 Views

1) the Corsev also shows near the bottom of the list (after the frigates-- usually right next to the Titan if there is one in the fleet).

2 Replies 1,888 Views

This happened with an AI cap ship and frigate in my most recent game. when I clicked on their card/tree the screen took me to some unidentifiable point in space which you couldn't zoom into or out of, no ships there. They stayed there the remainder of the game.

28 Replies 18,752 Views

During the beta is the time to address issues that affect the AI and single player gameplay. Nothing against multiplayer, but the Dev's won't even have the opportunity to fix the AI's issues if they aren't brought up by the beta community. (yes, AI in this sort of thing will not be as competitive as multiplayer-- unless we are talking IBM Watson type resources being thrown at the problem-- however, improvements can and should be made when there are obvious errors).

8 Replies 9,202 Views

The AI still seems unable to understand how to best use titans. In my most recent game (huge, random, v/s cruel AI) Once I had established a starbase in a wormhole within their home system the AI kept sending a lone Titan (rebel) against a fully upgraded starbase with a protective fleet in the grav well (including 2 caps and lots of smaller ships). The Titan would sit far enough away that the starbase couldn't fully engage it, but careful micro-ing I was able to draw it closer

8 Replies 9,202 Views

I don't see it specifically mentioned on the list (unless maybe it is part of the tiers/ dependencies fix), but did the Rebel inability to capture the occupation victory planet after Truce Among Rogues is researched get fixed in this patch?

87 Replies 226,954 Views

I agree, the pirates need something a bit more impressive. A unique capital ship would be great. A pirate starbase would also be an interesting challenge. The idea of a scaled pirate system rather than simply "on/off" for active would be interesting if it didn't add too much complexity for the devs.

24 Replies 117,194 Views

I was unimpressed with Ankylon (at least early on-- Lv1) I brought it with a decent fleet to hit the main pirate base and after shredding the pirate fleet figured with it's defensive capabilities I could park it in the middle of the pirate gauss cannons without worrying to much about it while I micro'd my Orskovs around to take out the gauss cannons from another direction. Very shortly the Ankylon was down to half life and I had to withdraw it.

23 Replies 10,892 Views

This happened to me last night as well. I occupied the occupation victory planet, the timer appeared, then after a few minutes, it disappeared. I continued to play more than twice the amount of time the timer had originally shown, but still no victory was granted. (occupation victory was enabled).

1 Replies 2,389 Views

Just the one saved game.. I got frustrated (tried to load it 4 times several reboots to make sure it wasn't something to do with memory) so I didnt try to play it again. I'll start a new game tonight and see what happens.

12 Replies 6,960 Views

I see several threads on minidumps caused by 1.04, but so far the only responses have been about loading previous version saved games. I started a new huge game on 1.04 and no problems after 4 hours of play. Saved the game to do some things around the house, now it minidumps less than a minute into loading the saved game. Are there any known workarounds? This has only happened to me since downloading 1.04.

12 Replies 6,960 Views