I enjoyed GC1 immensely, I first got Master of Orion 3 as my first experience with this type of game, but soon after that GC1 came out and I never looked back. That being said,. GC2 was such a huge upgrade over GC1 that I couldn't think of going back and playing the first iteration. Now I never had the inclination to play the campaign, maybe that could be enough to try it but other then that why go back? The visuals and the game play are such improvements over the origin
raelalt
Done and done. Thank you.
[quote who="Seilore" reply="1" id="3491832"] 54 hours, but someone has played 195 hours... [/quote] That makes me feel like I've been slacking off with only 50 hrs logged.
[quote who="parrottmath" reply="51" id="3491829"] It looks like the next beta patch address some crash to desktop. Have you opted in the newest patch? [/quote] I have to admit that I am somewhat Steam-Illiterate. The instructions say: <span style="color: #000000; font-family
First of, since I believe it is unfair to engage in a battle of wits with an unarmed person I will not respond in the same manner as you did to me. Second, as you stated, beta means that bugs are to be expected and to be reported. I politely informed you that most of what you reported were not bugs but future features that haven't been implemented yet (you do see the difference do you not?) Where the vitriol in your response came from I can only guess but leave it at h
Which .xml file? UPDATE: I found it in ImprovementDefs.xml (C:\Programfiles (x86)\Steam\steamapps\common\Galactic Civilizations III\data\game\ImprovementDefs.xml) in the stanza. I removed all blanks after XenoIrrigation (I believe about seven instances). But when I ran the game the zeno irragation tiles were still invisible. Is there another file that also needs to be corrected or doe
[quote who="sonoyuu" reply="44" id="3488819"] Some complaints: [/quote] I believe that all of your observations can be attributed to the beta status of the game. If something is listed but not available is because it is not at a state stable enough to include them. As the beta goes forward so will the availability of promised options increase.
[quote who="Whitestardragon" reply="45" id="3491589"] Was wondering how we can delete a shipyard if we didnt want it, the selecting and hitting of the delete key doesn't seem to work? [/quote] As of now starports can neither be deleted nor left unassigned to a planet. My workaround for this is to assign the starport to a planet and then dial down to 0 the amount of resources that planet spends on the startport.
On the available ships sub-screen on the left of the shipyard screen: If the name of the ship is particularly long, then the version of it can get truncated on the screen with the effect of the user not being able to discern its improvement level. E.G. If the ship is a constructor and it's Model (level) is over 9 and the turns to build is 10 (or more) then the Model level info is truncated. A constructor M13 with
Regarding the list sub-screen that is on the right side of the galaxy view : It would really help to be able to sort by name. From what I can figure out it is now listed in acquirement order. For example I would like to be able to find uncommitted constructors for starbase improvement. As of now I have to scroll down all of the ships (after selecting the ship tab) to find them. They are not grouped so I have to
After experimenting a little bit I found that hitting "Done" from the shipyard screen will bring me back to the galaxy view but repositioned at the shipyard that triggered the "IDLE" button. So one can ascertain the position of that shipyard and then go back into the shipyard view to make the appropriate decision. So this suggestion should be downgraded from a necessity to a nice-to-have.
On the Shipyard screen: When one gets the "Shipyard Idle" button text and then clicks on it the player is moved immediately to the Shipyard screen but with no info other then the shipyard name and the planetary sponsor. It would be helpful to have the mini-map here with the position of the current shipyard indicated. Otherwise one has to guess as to the appropriateness of the ship to be built. E.G. If it is on
A place to put suggested improvements on the User Interface to help on player orientation.
Thanks! You know I saw that slider but had no idea what it was for. So you have solved two mysteries. (+1 from me)
I've always built through the planetary menu. Sometimes I want the economics of a planet not to be spent on building ships (even though at first I did) and this problem makes that impossible without dialing down all production from that planet.
Something similar happens when a starport is not attached to a planet, or the starport is not building a ship. On the latter and during the last alpha there was an "Idle" option but it is no longer available. So now I have to have a starport linked to a colony and always building a ship. This is not always preferable.
When I have maxed out all the hexes on a planet it still locks me in "Planet/Colony Idle" mode. As a work around I chose one of the N/A projects but that seems a bit cludgie, shouldn't there at least be a "Pass" option as when one (or more) of one's ships is idle?
How does one delete an unintentional post? I can edit it (as I am doing now) but no delete appears possible.
[quote who="michaelwhittaker" reply="124" id="3411830"] Didn't understand that u r talking about the Army earlier, so I thought that u might be famous.[/quote] He is.
[quote who="Murrdox" reply="14" id="3404612"] I'm puzzled that some people here DON'T want to see it included. But I suppose strategy gamers come in all types.[/quote] That why they are called STRATEGY games.
[quote who="MottiKhan" reply="3" id="3404557"] Quoting charon2112, reply 2 There are plenty of shoot-em-ups out there. [/quote] Ain't that the truth. Leave our TBS game pure TBS.