I think the AI is good as it is, and I only play on challenging, but that's just me. I would definately like to see more diplomacy in general as well as espionage and breaking alliances with minor races. Thats not to say I don't want better AI...
Wilson
Are you always advanced in technology? Because obviously you can't steal any tech if you already have it. You definately can steal techs, I've done it several times. You must be unlucky.
The bottom one isn't java is it? It looks kind of similar (though I may just be confused...) and the top one looks like it might be for some kind of bottled water, I dunno which.
Yep, and I see what you mean. I'm downloading WinZip now, will that fix it? Thanks for bringing it up, I wouldn't have noticed.
You can hardly call those answers 'excuses'. Have a little imagination! You can hardly expect any game to be perfect. Does any of the stuff you've mentioned affect gameplay itself in a major way, except for the last two? Don't focus on how it may not look like real life, but on what it represents. It is just a game after all, not virtual reality. If you don't think the weapons and invasions don't look good, then don't look so hard. Think about good things not bad things. It think that can h
Wow, that does make it much nicer, but I still prefer Word.
Sorry, it's in the library. Under mods. But it's probably near the top now.
This is just to advertise my mod, and to provide a place for people to give feedback. Alternate Reality is a mod which provides new races, new individual technology trees for the new races, and allows the player to create a custom race using a combination of different tech trees. It can be found in the library. Problems at the moment include tech stealing (can disbalance the mod with the individual trees) and a slight lack of polish. But it is just a beta for now. The techno
That's a very good idea!
I guess different sizes of ships and components could make this very difficult to code. I wouldn't mind some way of using production from shipyards to upgrade ships docked there, so you don't have to pay for the upgrades, but that's probably too much micromanagement.
It's very difficult to think up a lot of weapon names. Plus it could be confusing to have every weapon tech having a different name. At least you know laser 5 is better than laser 2.
I played a game once where first the Terran leader was assassinated by one of my workers, and then a few weeks later the new leader was also assassinated by one of my workers. Unfortunately the second leader's replacement had the same name...
Well, there's quite a few in the library. I don't think there's any new Yor or Thalan portraits, but there's quite a few human portraits.
So it's probably Microsoft Word. Fair enough. I'll just keep fixing it manually in wordpad I think. I can't live without the prettiness of Word compared to the single massive line of text in wordpad. Thanks!
The only way you could really do it in the game I think would be to have one main branch of expensive 'tech level' technologies, and have all the other technologies coming off those. So Tech Level One would give you your enterprise time techs, and Tech Level 2 would give you your original series techs, etc. You can't really have two techs or more leading to one tech. It works fine technically, but looks awful on the ingame tech tree.
I've tried copying Universal Translator and alliance techs, and they don't seem to work. I'm guessing it may be something to do with the internal name of the tech.
I've started a kind of total conversion. Currently I have two custom tech trees, and three custom races (using portraits off the library, so not original). I'm planning to release a beta as soon as I've dealt with a few little bugs and problems. What I'm not doing is making new ships, because I don't have those skills. It's just supposed to be a different universe with more unique races (thanks to individual tech trees).
The trouble with that idea is that you'd have to set up a certain amount of time before you could threaten people like that, else you could give trade goods to someone in exchange for something, and then the turn after threaten to take them away. You could just keep doing that, which might disbalance the game.
I use Microsoft Word, because it's so much nicer to look at, and it makes copying or finding individual techs or components much easier. Right clicking on field names like 'logistics' lets you access the internal name of a tech for instance. What is ObjectEdit, and is it free?
I don't think there's a limit. Are you sure they're linked to other techs correctly, or that one of them has a "None" for TechRequirement (you know the field) so it can start your techs off. I've added at least 121 techs, and it works fine.
Has the loyalty bonus to buildings been disabled? Because I've added the 'resistancebonus' tags to planetary improvements, with absolutely no effect, and the propaganda centre building doesn't work. In fact, was it ever functioning at all? I'm guessing it was, because there is a Galactic Achievement that uses it. Is there another tag that has the same effect as a loyalty bonus?
Unfortunately it doesn't seem to work. I still get all the odd symbols round the It's not a major problem, but it's making me curious now. Edit: I have the answer! In the official tech trees, it's simply an apostrophe symbol used instead of the apostrophe key. Easy...
While I've been creating new starbase modules, I keep finding that my new modules end up with a cut off "InternalName" heading. I work by copying other starbase components and then changing their values, however when I do this I always seem to end up with odd values instead of "InternalName". For instance I sometimes get InternalNam, InternalNa, etc. Anyone know why this is? If you don't change it back to InternalName, Gal Civ 2 crashes when it gets to the main menu. It's not a big pro
Well, it's not exactly an ideal solution, but I'm doing it like this. I remove Xeno Ethics from the tech tree, so no one can ever be good, evil, or neutral. I then make my individual tech trees, and give each one a starter tech, say "Standard Tech Tree" for example. I then make "Standard Tech Tree" require a good, neutral or evil alignment (it doesn't matter which). You then need to set the race to have that tech as a starting tech. As no-one can research Ethics, no-one else will ever be ab