Wow. Just played for about 4 hours, first time using your mod. I take back my earlier comment about wanting something even more minimal - your minimalist version really does the trick. Great work! Really helps those of us at lower resolutions.
Iantis
I play on a 1.6 Ghz Pentium-M with 1 GB of RAM and a 256 MB GeForce Go 6800. Works great except it takes a while to load all the textures and so it stutters for about a minute after I've started a game or loaded a level. Other than that, I'm quite happy. Playing at 1650x1050 @ 2x AA and very good frame rate. I think your main concern would be the GeForce FX. Dude, you really need to upgrade that. :)
[quote] I sorta like the UI the way it is. [/quote] Um, then don't install the mod?
Thanks for making this - the game looks SOOO much better playing in total full screen (ie. without the interface). This gets me closer to that. Can you make it even MORE minimal? For example, I almost never use the four buttons on the lower left that report events. It seems like there's absolutely no need for them to be that big. Do you have the capability to scale them down, or is that too difficult because of the way they are rendered? Similarly, Can you reduce the font size fo
Cool idea, I've thought something similar. I like the capital ships in SoaSE, but also want something with a bit more "oomph." Similarly, I've thought it might be cool to make a frigate or capital ship weapon that is like artillery - extremely long-ranged (e.g. almost the entire gravity well) explosive shells that do area damage, but are relatively slow moving and inaccurate. Something like the artillery unit in World in Conflict.
[quote]You know your game is balanced, when the fan-base can't agree on what is overpowered or not.[/quote] Word.
Hey devs, thanks again for an awesome game. After many hours of sleep deprivation playing the game, though, I have a request. PLEASE, please please pretty please, in a future patch, give us a super-minimal user interface that is as close as possible to playing the game without an interface at all. What I mean is this. I'm the type of gamer who basically hates interfaces. I think they get in between me and the game world. I'm a full-screen fanatic. I was playing a game of Sins toni
I wonder if it would be possible for the devs to add, in a future patch, features enabling us to make campaigns more easily? For example, if anyone remembers playing the original X-Wing games, there was a tactical briefing before you started the mission where the commanders told you what to look out for, etc. And it was really easy to build mission briefings with a mission editor. It would be awesome if Stardock could build in some functionality so that if you make a map, you can have a pre-m
[quote]anybody thought about Battlestar Galactica...the new one of course. All the ships are right on the show. [/quote] I've had the same thought, but how do you get around the problem of there only being one real capital ship to play with? I mean, there's the Pegasus too, potentially, but the size of the human forces in that show (at least what I've seen up through the end of season 2) are pretty damned small. Star Wars allows for much more epic battles, it seems.
Yeah. Ever since I got Sins on Saturday, my girlfriend is pissed at me and I am getting sick from the sleep deprivation. I told four friends to buy it and I suspect they will be coming down with Sins-initus soon as well. :)
[quote]Yeah rebels will definately run away when an SSD comes in orbit[/quote] I dunno, throw a couple of Mon Calamari cruisers into the mix and you could put up a good fight, I think. Anybody else here use Silo to model at all?
Oh I forgot to ask for one more thing : 3. Moving ships in combat - I agree with those who would prefer ships to maneuver, even if just a little bit, during combat. In all 3 axes. Would be cool if capital ships had different weapons on different broadsides so they had to actually position themselves to deliver a massive blow. Thanks for considering!
Just wanted to thank the devs for making a great game. Played my first round last night and had a blast until way past my beddy-time. I really hope you guys make a sequel! In case you do, here's my short wish list : 1. Better tutorials - the ones in Sins are good, but get messed up easily and I don't feel that they really introduce the player to more sophisticated gameplay like a campaign of gradually increasing difficulty would. 2. Super high poly models - I'm s
This game is WAAAAAAAY better that SotS. I really wanted to like that game, but just didn't feel like it came together so much.
Amen, Frogboy! Over the past three years or so, the idea behind what it means to be a PC Gamer has changed - and much for the worse. From a relative golden age in the 1990s, we've degenerated into a "simultaneous release" and console port destination. What gives? PC gamers are NOT console gamers with different controllers. We want different - not necessarily better, just different - things and we've been increasingly ignored. THANK YOU Ironclad / Stardock! I own GalCiv II and didn't hesit