Teching up to ice planets is suicide in a game in many situations. 2v2 on Tempest is a prime example of this. You have a dessert world right next door, and the potential of a terran world just next to that. You have at least 2 roids nearby to colonize. 2 roids + desert planet, or even just 1 roid and the desert planet is plenty for a while. 8 assailants fits into the initial 50 supply cap though. This means that you never upgraded beyond this and you just didn't build more ships. It mig
bradyule
The problem with siege frigates (especially if you are tec) is that it's more useful to build a sieging cap ship (especially the marza) instead of 3 siege frigates and a single light frigate in terms of fleet capacity usage. Lately I've been toying with twin marza's and they can take down a reinforced planet in a very ridiculously small amount of time. Now, I have actually smashed someone's home world with two marza's (level 4 and 3) while my fleet was holding off my enemies fleet at on
Advent's early game is such a shame considering how powerful they are once everything starts working together nicely around tech 5. A good Tec player should wipe the floor with advent every time with lrm's + flak at tier 2 in a 1v1. No real reason for them to lose as long as they make sure to handle the early radiance + disciple attack. If they can beat that back (which they should with repair bay so easy to get) lrm's + a few flak if he builds drones = dead advent. You can beat a lot o