Wintersong

Wintersong

Joined Member # 2550728
14 Posts 1,288 Replies 29,424 Reputation

I want my games to be fun. Balance be damned. :p MoM was fun despite any possible infra-AI. Lots of toys to play with. Low magic (some tactical spells and some global enchantments) in a game shouldn't be a problem per se.High magic like creating volcanos to destroy a city (most awesome thing in Elemental for a time), may be more of an issue. Endless Legend doesn't have high magic. Yeah, Broken Lords can drain life, the Haunted (I think) have a chain lighting ability on melee,.

86 Replies 535,036 Views

[quote quoting="post"]Getting you a sneak peek of the ship designer live on broadcast next week. [/quote] Still planning to add it by June if everything goes well? Any chance of "early access"? I'm already drooling about it after seeing the ships in the game, especially Terran. [e digicons]:drool:[/e]

63 Replies 163,053 Views

Being alpha, the game is really nice. Some stuff still needs work, obviously, but I find it quite polished and fun. The AI isn't a genius but it does more than GalCivIII's. :p And it's really nice in battles how nearby armies join as reinforcements (a couple units each turn). Scary when you are in the wrong side. :p Very promising future. And it's (relatively) cheap! [e digicons]\o/[/e]

110 Replies 470,834 Views

The tiny hulls (fighters) are not necesarily manned in GalCiv, at least for custom civilizations (I read of Yor scoutships being manned by a single unit). Or any other hull. You don't use population to "eject" them from the planet (colony/tranports just for cargo) so as far as the inner storytelling of each game, all the ships may be automated. I certainly enjoyed creating Cylon Raiders in GalCivII (cybernetic as they are in nature). Unless Stardock goes out of the way jus to add

41 Replies 173,203 Views

[quote who="ElanaAhova" reply="109" id="3460405"] We can edit the name of the star that's already been accepted? Good news. Would like to capitalize one letter. How do we submit for an edit? [/quote]If you log in, you will see a link to edit your entry (" submit a new star name "). Also: " Star names are limited to 16 letters/numbers/spaces (no punctuation, please), and will be converted to title case in-game (only first letter capitalized). "</p

122 Replies 458,673 Views

[quote who="Hostile1972" reply="14" id="3460152"] I think flipping star bases is simply too silly for game purposes. But so is flipping planets based on influence. No matter how many McDonalds/Starbucks we open in a country, we aren't gonna flip an entire country to our side. But hey, it's a game right?[/quote] Cultural conquest is real. It has been forever. But these days it's global in scale. Building Krusty Burgers may not flip a country but it can be a step in th

28 Replies 31,338 Views

[quote who="androshalforc" reply="101" id="3459504"] 1464 names so far.. Yoloswagulus Socketsmom TeSsElAtOr well if the first two of these make it past the screening im gonna delete them in my game and the third will get fixed when they use standard capitilization [/quote] They already say " and will be converted to title case in-game (only first letter capitalized). " s

122 Replies 458,673 Views

[quote who="DARCA1213" reply="5" id="3459265"] Red Skittles 13 can't be a star name because it has spaces.[/quote] It was Redskittles before. I assume that "Skittles" is a dev and is part of testing the new system that actually allows for spaces... which have been promised along with numbres. All in 16 characters space! In any case, too much worry about names. Astronomers in the GalCiv universe can be weird in their naming conventions, so what? :p

14 Replies 39,031 Views

[quote who="Alstein" reply="228" id="3458804"]The reason Stardock went to Steam is simply man-hours, they couldn't spare the people to make two versions of games anymore with their expanded output. (at least that's the impression I'm getting overall- that Stardock right now has a lack of people to do everything they want to do)[/quote] They could have made a "GoG"-like version and put it in Steam. They choose otherwise because cool kids integrate with Steamwork

251 Replies 770,365 Views

[quote who="econundrum1" reply="56" id="3458476"]This is why I see the colony view as [/quote] An information screen generated by an application and that I can see from my Samsung Galaxy 4k Awesome Edition (the Legendary Edition is the one with holographics but it'd be wasted as there was no money to pay for holographics in the application) while waiting for the Altarian representative to arrive to the conference room.

60 Replies 167,293 Views

[quote]we have BIG PLANS. PLANS SO BIG YOU DON'T EVEN KNOW)[/quote] Autocleaning Drengin Toilets. [e digicons]:cylon:[/e] [quote]I'd like to get an Elite Founder to join in for a multiplayer match with Paul and producer Ray Bartos. That sound good to you guys? Everyone who is interested, post in here and I'll roll some dice or something to pick someone randomly.[/quote] That sounds interesting but don't roll for me. Cannot guarantee presence. But it do

50 Replies 61,269 Views

[quote who="MarkimAltair" reply="5" id="3458191"] Create new Universes (or Dimensions) with different new psychics[/quote] Which render useless your regular techs (designed to work in a set code of physics) and force you to research whole new techs (or at least variations like "Alternate Dimension Lasers I" with prper ships designed to work in that dimension) just to be able to do stuff there? While I'd not mind a second map a la Mirror from MoM, I'd not go

15 Replies 38,709 Views