Sir_On_The_Edge

Sir_On_The_Edge

Joined Member # 2551646
8 Posts 134 Replies 14,553 Reputation

They said in 1.1 that they were going to add more artefacts. Or at least would like to. (can't remember the exact words used)

70 Replies 100,834 Views

It's decided it won't let me edit my last post so: " 10) NO MINES! the idea of mines in space is relatively laughable. Just think in 3d people!!" Actually if they were close to the planet it could work.

272 Replies 436,341 Views

Sins is the only RTS that I've had to start on the easy setting to play. I'm now on the hard setting and it's a challenge but is still beatable which is what I want in a game. Just because you have an inflamed ego from easy normal settings doesn't mean the game is balanced wrong if you loose first time. Not having a campaign? I'm happy with that because they are releasing more maps with the patches and patch 1.1 is said to add "lots" (have not looked this up so don't ask).

39 Replies 29,896 Views
Reply to fast build in Sins Modding

just go into the options you get before you start a game

8 Replies 8,770 Views

There are worse things about this game that would take less time to improve than moveing fleets. Thus although a nice idea, it'll never happen till sins 2 or maybe the third expansion pack? Also if your reasons are realism, the fighters and bombers will be able to accelerate and change direction faster due to them having less mass than the bigger ships. Making it less effective to try to manuver the large ships when the energy could be used for wepons/shields.

294 Replies 303,360 Views

Seeing as it's all relative, and you are fighting on a simplified flat plain as the ability to move in the extra dimension was destroyed in the great war of 4072. How about we have a compass that points to 0 degrees on a wheel of 360?

100 Replies 22,311 Views