So for all those that wanted to help! This is a quick tutorial on textures... http://www.mediafire.com/file/qr11265sw3le1ls/Sins%20Vids.rar sorry for the size of it but havent done much of this before. 4 vids 1 for each of the 3 images showing how i went about creating it in photoshop 1 much longer one showing me linking them up in xsi. any questions j
Haiyooo
Argh work in progess just doesnt go noticed these days ..
Download officially working now btw :D
Alright folks the .05delta release is out on modDB, (well its currently uploading the file from my computer) ModDB sometimes take a little while to post the new download, but for tracking purposes I will only be posting the download on ModDB! ModDB is also having a mod of the Year vote, so please vote for us! There will be sub category votes after the first vote which may get us a title like Upcoming Mod of the Year or something! Show your
http://www.youtube.com/watch?v=yhTqttwNAEE I dont know about the base size compared to Kol I am having to them against each other...
btw can you send me these working ingame files masta?
I have the same issue with errors when I start my mod, I dont use Dev.exe anymore becuz the errors about the models take longer to get into. ab1 is the Apoc - Which looks wonderful mate. I Opted to have mod users turn off team colors becuz the time to do it would be 4 forevers. A few things websites that I love! http://www.newedenlibrary.net/sigs/models.sh
[quote who="myfist0" reply="53" id="2830700"]Well I dont play Eve so I dont know ship names. Do you now the file names of what you need. It might take a while to figure out the textures. They only use 2 sheets and sins uses 3 and all there channels are in different locations on different sheets. Arg.. Models are backwards and UVs are upside down and no mesh points. More Arg [/quote] And to answer your question: Amarr Race: Avatar&nbs
I have videos that are pretty good XSI / photoshop tutorials for creating the texture maps and attaching them, This weekend I will have the time to narrate them as well as release the next version of this mod!
No sir I dont have that one yet... Well I acutally dont have a plan to use the drones from eve in my mod, but im sure we can find something... Maybe the scouts should be drones
right now I have been using wizehive.com too get us all together and stuff, but havent had much success with it. I ran into some road blocks with a few meshes and cant really seem to push forward. All that has been done on the mod I have personally done so far, mainly a few things, The process of changing the standard TEC race to Caldari. What I need is people who want to write .ent files for the
still looking for team members! :D
Just quick pick me upper: Got several new ships, alot want to fly backwards even after I play with zero'in and freezing the models, stay tuned :D
Not letting this die :P
yep got the new one in game now :D
Harpo i meant the soundmusic.sounddata I want to reduce the download size as I am using some of the tracks more than once anyways. Thanks for pointing out I need to remove it from both the .sound and the playerrace files!!! I got a complete collection of the Caldari ships in .X format from a modeler helping me out, now just to get it all over to .obj and into XSI and hopefully I can figure it out from there :P Stay tuned for a hole lot of new ships!
my fist if you look at the total number of tracks to me they are too numerous, if I delete them off the manifest will it not try to load them anymore?
ps I spawned that Erebus with developer, so you know its NOT part of Caldari Ship Tree!! For all you watching this mod just know I am trying to scale down the Sins method of handling music. As it stands right now the "sounds" folder is only 1/4 complete and we are seeing over 192mb in that folder alone. Since Sins preloads everything using this much music is both a waste of
The Ship line up from EvE thus far!!!
For the sake of using some Sins voices yes I hope for the amarr to use the advent. Please give feedback on the release so far so I know which way to head with things. Thanks!
Sins Mod Set - The SoaSE Project LINKAGE Enjoy [e digicons]5*[/e]
The download seems to take days to show up on ModDB, So please continue to use the megaupload link.
Sins community please track this mod on ModDB Click Here If you register and Click "track mod" on the right hand corner you will increase the ranking of the mod and hopefully attract us some more developers attention! Comment on the pruddy pictures to!!! I will continue to keep this mod active on both fronts for exposure, but I need more model extractors! -Hai
@Pbhead all credit and copyright notice is clearly marked on the modDB site for this mod and now have been added here as well.
New release! Please delete any previous versions and install the new in your mods folder for Entrenchment v1.051