Blair Fraser

Blair Fraser

Joined Last seen Member # 2601512
64 Posts 2,256 Replies 2,726 Reputation

This has been fixed for both ATI and NVIDIA cards. It was much more likely on ATI. We will include it in the next patch. Thanks to everyone for helping with this one

15 Replies 3,390 Views

Hi Richard, We have no problem allowing anyone to put up a site to plug Sins and thx so much for doing so. We only ask, if its not too much of a problem, that you replace your screenshots with some of the more recent shots. With the exception of the main one, all the shots you have are well over a year old and no where near as nice as the more recent stuff. The most up to date are the latest here on Gamespot <A href="http://www.gamespot.com/pc/strategy/sinsofasolarem

3 Replies 10,687 Views

Yarlen pretty much summed it up - we'll release patches as we need stuff tested but I'd like to add a bit of additional info to help explain how things are operating. We are always compiling, organizing and prioritizing all the comments on the forums with special attention going to the comments from those who of you who have pre-ordered and/or played the beta. As expected, when the beta first launched, there were a whole lot of little technical issues that we need

19 Replies 42,066 Views

Yep, its the game mesh formation. You will need our tools to open and view them which we will provide in the future.

4 Replies 7,502 Views

Yep, much more time will be spent on AI development. For the moment, if you want it more difficult than the Hard option, put multiple AI's on the same team so they won't fight each other and will only fight you. As for not helping you in the reinforcement, that looks like a bug - he should be reinforcing you (if he determines its in his best interest). AI commands will eventually be given by using the ping button.

5 Replies 15,562 Views

time hunting around for them, checking their hull strength and if they've leveled up. Right click the ability button to have it auto level your ships up

14 Replies 30,793 Views

The in-game interface only allows you to choose up to 4 solar systems, but the modders revealed a bug where if you went over 4 by modding the max number of solar systems, the game would crash. This crash has been fixed.

4 Replies 2,582 Views

If you don't build more than one at a planet you likely fall way behind in production. It allows you to build things in parallel. I've seen screenshots where someone had like 18 frigate factories and 3 capitalship factories in one system! lol

10 Replies 4,920 Views

Thanks for the valid points, they do indeed help. -Then main issue I have is when moving a large fleet with varying ship sizes it all breaks apart and just trickles in 1 ship after another. The option to have them all warp at the same time would be nice. This is possible by selecting the ships you want to jump, then right clicking the move button to change them all into Grouped Phase Jump. You should see three green arrows instead of one.<

7 Replies 2,535 Views

Some causes of this problem are fixed in the new patch (.10 released a couple minutes ago), the rest will be later. Its a known issue we are trying to track down

21 Replies 4,892 Views

Definately something worth considering for a future build but if you want to try this right now in the beta it is possible. The modding trailblazers have already done it and its pretty easy to do even without dev help or our official Forge Tools (to be released much later). These guys are easiest to track down in the sins irc channel (irc.stardock.com #sins) though they have been known to make a few posts in these forums (some before the modding thread so they might be a bit tougher

2 Replies 10,856 Views