derenek

derenek

Joined Member # 2690785
3 Posts 220 Replies 5,895 Reputation

certain mods have companion stars. so u can make one star system with a bunch of companion stars in it that act like planets. Then u can set the phase lanes any way u want.

8 Replies 10,670 Views

this may be a way to solve the cloaking problem everyone seems to have been having in their mods. To give a ship some of the envoy immunity abilities while still maintaining cloak. Then cloak disengages when they fire.

20 Replies 11,221 Views

although if it could be coded in with galaxy forge it could be an awesome discoverable artifact type thingy. DEATHBEAMOMEGA launches massive beam of doom at incoming spacecraft...

88 Replies 35,742 Views

the ground offers the space to create some truly massive weapons. You simply can't build guns as big as planetary guns. It would unbalance the game wouldnt it though? To have super weapons on all the planets?

88 Replies 35,742 Views

now if only we could find a way to animate turrets for those guns. and make those turrets targetable.

59 Replies 263,357 Views

the mod just changed the cap ship stats. Go to your gameinfo folder and open the *.entity file for any of the capital ships. You can adjust their armor, anti-matter, weapons damage etc from there using notepad.

16 Replies 10,988 Views

TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE numInstantActions 1 instantAction buffInstantActionType "PlayPersistantAttachedEffect" instantActionTriggerType "OnDelay" delayTime

19 Replies 24,570 Views

hey I know I may have pissed u guys off earlier, but I can help u guys code in weapons load-outs, dynamic movement, and abilities into your ships if u guys r interested. Anyways, just trying to help out fellow stargate fans and modders.

2,178 Replies 5,319,374 Views

wassup, hey if you want I can send u an updated english.str file where I updated all the ship names and stuff as well as have the research point to the correct ships. Anyways, if interested pm me and I'll send it to you so u can load it up into your update.

82 Replies 150,075 Views

Whatever happened to the homeworld mod thread? Did relic finally shut it down? If so that's sad since I totally updated the ship names and research lists so that the corect ships showed up.

10 Replies 13,130 Views

avatars are located in the textures folder under a file called portraits. you can edit in photoshop to change the avatars to anything u weant. I like to change them up for all the mods to have star trek portraits 4 star trek, star wars for star wars, etc....

22 Replies 19,094 Views

ummm...r u implying I stole this game? I have actually purchased copies of Sins and the expansion. As well as unloaded for several other stardock products, so plz don't try and make it seem I don't support stardock/ironclad.

20 Replies 10,955 Views

ouch, totally serious. you guys always this unfriendly to other modders?

20 Replies 10,955 Views