derenek

derenek

Joined Member # 2690785
3 Posts 220 Replies 5,895 Reputation

it is not a stand alone fix, ships must also be heavily rebalanced. I am hoping for a greater amount of tactical depth, such as HW has accomplished, but still keep sin's awesome aspects on the empire side

34 Replies 58,554 Views

well if your rig can handle the massive polygon count of larger ships all on the screen at once go 4 it :-)

170 Replies 353,265 Views

hmmm, a relatively simple way to convert sins into an mmo style game would be to set up a central server, then hardcode wormholes(or whichever device people want) to start a new instanced game using some particular map. Then the server backend would monitor active systems and player ip's and ensure that wormhole jumpers would be hot seated into a running game instead of placed into a new game. Then it's a matter of fine tuning. like details about how many ships u can bring thru at once, how m

7 Replies 5,720 Views

yeah. lower the fleet cap and the devs should ive us modders a way to limit the number of friendly ships allowed into a gravity well (i.e. block the phase lane in until those ships leave), this way we can keep zerg rush from ever happening.

34 Replies 58,554 Views

hey shadow, can u bug the higher ups at alethia to hurry and set up/upload the 3dmeshes for the bsg ships we alredy have done? I think if we both harass them at once they'll do it sooner.

165 Replies 169,343 Views

I like it when ships must take between 2 and 5 minutes to traverse between star systems. That way each system has some very important strategic value and you can't depend on constantly pumping out a stream of frigates from one phase jump away. You have yo calculate what fleet size you will need as u won't have immediate access to backup, and people won't take every one of their ships with them on map rampages. What kind of sane commander would leave all of their populated planets undefended w

438 Replies 1,210,959 Views

reverse engineering, dissassembling, or otherwise snooping the code not specifically granted to us by the godly copyright owners is a breach of the EULA. That being said, message me when you find more info I want to be able to make better mods too ;-)

5 Replies 27,970 Views

[quote who="Orodum" reply="21" id="1965243"]we would have to create that from scratch. unless we did put a antimatter usage on it, and they used an antimatter drain, that might work.[/quote] or we could stick on an ungodly cooldown period after the ability wears off, so set the on ability end trigger to activate a cooldown that lasts like 10 minutes, so cloak would have to be used strategically.

30 Replies 23,194 Views