Ok now i'm nervious, MP game would take forever then. (i only get around 30-50 minutes of gametime on my comp). This is the main reason why I didn't like swords of the stars. If it was a persistent universe then the mechanic would be understandable. But a server based???!!!! This is like DarkSpace all over again.
Lizard_Folk
Sins is not a persistent universe right?
I know LizardWatcher asked this question already in the old forum/site. But could you plz answer it again? Will personnel be a factor in Sins? For example, the amount of personnel available will affect the ship's performance and the quality of the personnel will also affect the ships perfomance. In Homeworld: Cataclysm, the personnel controlling the ships will achieve rank and therefore the ship will perform better. (this was removed in HW2) In Nexus, personnel is not as imp
I know LizardWatcher personally. That's how and why I made that post. He moved from Hawaii and in away cut all of his internet life out. I'm kinda taking over for him
will sins have anomalies? If so in Multiplayer or singleplayer or both? It would be great to have them in MP
sorry i'm new, will the MP have coop missions? What HW and GR did wrong is have a single dimention MP. (They only have deathmatches). Please dont tell me that Sins would be the same .
talk about lack of patience -_- anyway great to hear. be looking foward to it
Wow, I still have the HW soundtracks too. Genesis Rising didn't do to bad soundtrack wise. Sins has some competition Though considering it's a space game, i'd expect a operatic track. HW and GR did it. (HW: Barber's Adagio for Strings, Genesis Rising: Trailer music)
Hey this is LizardPariah, LizardWatcher's friend. LizardWatcher's gone and he told me about this game. It looks really cool